/* SPDX-License-Identifier: GPL-2.0-only */ /* * Landlock LSM - Ruleset management * * Copyright © 2016-2020 Mickaël Salaün <mic@digikod.net> * Copyright © 2018-2020 ANSSI */ #ifndef _SECURITY_LANDLOCK_RULESET_H #define _SECURITY_LANDLOCK_RULESET_H #include <linux/bitops.h> #include <linux/build_bug.h> #include <linux/mutex.h> #include <linux/rbtree.h> #include <linux/refcount.h> #include <linux/workqueue.h> #include "limits.h" #include "object.h" typedef u16 access_mask_t; /* Makes sure all filesystem access rights can be stored. */ static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_ACCESS_FS); /* Makes sure for_each_set_bit() and for_each_clear_bit() calls are OK. */ static_assert(sizeof(unsigned long) >= sizeof(access_mask_t)); typedef u16 layer_mask_t; /* Makes sure all layers can be checked. */ static_assert(BITS_PER_TYPE(layer_mask_t) >= LANDLOCK_MAX_NUM_LAYERS); /** * struct landlock_layer - Access rights for a given layer */ struct landlock_layer { /** * @level: Position of this layer in the layer stack. */ u16 level; /** * @access: Bitfield of allowed actions on the kernel object. They are * relative to the object type (e.g. %LANDLOCK_ACTION_FS_READ). */ access_mask_t access; }; /** * struct landlock_rule - Access rights tied to an object */ struct landlock_rule { /** * @node: Node in the ruleset's red-black tree. */ struct rb_node node; /** * @object: Pointer to identify a kernel object (e.g. an inode). This * is used as a key for this ruleset element. This pointer is set once * and never modified. It always points to an allocated object because * each rule increments the refcount of its object. */ struct landlock_object *object; /** * @num_layers: Number of entries in @layers. */ u32 num_layers; /** * @layers: Stack of layers, from the latest to the newest, implemented * as a flexible array member (FAM). */ struct landlock_layer layers[] __counted_by(num_layers); }; /** * struct landlock_hierarchy - Node in a ruleset hierarchy */ struct landlock_hierarchy { /** * @parent: Pointer to the parent node, or NULL if it is a root * Landlock domain. */ struct landlock_hierarchy *parent; /** * @usage: Number of potential children domains plus their parent * domain. */ refcount_t usage; }; /** * struct landlock_ruleset - Landlock ruleset * * This data structure must contain unique entries, be updatable, and quick to * match an object. */ struct landlock_ruleset { /** * @root: Root of a red-black tree containing &struct landlock_rule * nodes. Once a ruleset is tied to a process (i.e. as a domain), this * tree is immutable until @usage reaches zero. */ struct rb_root root; /** * @hierarchy: Enables hierarchy identification even when a parent * domain vanishes. This is needed for the ptrace protection. */ struct landlock_hierarchy *hierarchy; union { /** * @work_free: Enables to free a ruleset within a lockless * section. This is only used by * landlock_put_ruleset_deferred() when @usage reaches zero. * The fields @lock, @usage, @num_rules, @num_layers and * @fs_access_masks are then unused. */ struct work_struct work_free; struct { /** * @lock: Protects against concurrent modifications of * @root, if @usage is greater than zero. */ struct mutex lock; /** * @usage: Number of processes (i.e. domains) or file * descriptors referencing this ruleset. */ refcount_t usage; /** * @num_rules: Number of non-overlapping (i.e. not for * the same object) rules in this ruleset. */ u32 num_rules; /** * @num_layers: Number of layers that are used in this * ruleset. This enables to check that all the layers * allow an access request. A value of 0 identifies a * non-merged ruleset (i.e. not a domain). */ u32 num_layers; /** * @fs_access_masks: Contains the subset of filesystem * actions that are restricted by a ruleset. A domain * saves all layers of merged rulesets in a stack * (FAM), starting from the first layer to the last * one. These layers are used when merging rulesets, * for user space backward compatibility (i.e. * future-proof), and to properly handle merged * rulesets without overlapping access rights. These * layers are set once and never changed for the * lifetime of the ruleset. */ access_mask_t fs_access_masks[]; }; }; }; struct landlock_ruleset * landlock_create_ruleset(const access_mask_t fs_access_mask); void landlock_put_ruleset(struct landlock_ruleset *const ruleset); void landlock_put_ruleset_deferred(struct landlock_ruleset *const ruleset); int landlock_insert_rule(struct landlock_ruleset *const ruleset, struct landlock_object *const object, const access_mask_t access); struct landlock_ruleset * landlock_merge_ruleset(struct landlock_ruleset *const parent, struct landlock_ruleset *const ruleset); const struct landlock_rule * landlock_find_rule(const struct landlock_ruleset *const ruleset, const struct landlock_object *const object); static inline void landlock_get_ruleset(struct landlock_ruleset *const ruleset) { if (ruleset) refcount_inc(&ruleset->usage); } #endif /* _SECURITY_LANDLOCK_RULESET_H */