/* SPDX-License-Identifier: GPL-2.0-or-later */ /* * VIDEO MOTION CODECs internal API for video devices * * Interface for MJPEG (and maybe later MPEG/WAVELETS) codec's * bound to a master device. * * (c) 2002 Wolfgang Scherr <scherr@net4you.at> */ /* =================== */ /* general description */ /* =================== */ /* * Should ease the (re-)usage of drivers supporting cards with (different) * video codecs. The codecs register to this module their functionality, * and the processors (masters) can attach to them if they fit. * * The codecs are typically have a "strong" binding to their master - so I * don't think it makes sense to have a full blown interfacing as with e.g. * i2c. If you have an other opinion, let's discuss & implement it :-))) * * Usage: * * The slave has just to setup the videocodec structure and use two functions: * videocodec_register(codecdata); * videocodec_unregister(codecdata); * The best is just calling them at module (de-)initialisation. * * The master sets up the structure videocodec_master and calls: * codecdata=videocodec_attach(master_codecdata); * videocodec_detach(codecdata); * * The slave is called during attach/detach via functions setup previously * during register. At that time, the master_data pointer is set up * and the slave can access any io registers of the master device (in the case * the slave is bound to it). Otherwise it doesn't need this functions and * therefor they may not be initialized. * * The other functions are just for convenience, as they are for sure used by * most/all of the codecs. The last ones may be omitted, too. * * See the structure declaration below for more information and which data has * to be set up for the master and the slave. * * ---------------------------------------------------------------------------- * The master should have "knowledge" of the slave and vice versa. So the data * structures sent to/from slave via set_data/get_data set_image/get_image are * device dependent and vary between MJPEG/MPEG/WAVELET/... devices. (!!!!) * ---------------------------------------------------------------------------- */ /* ========================================== */ /* description of the videocodec_io structure */ /* ========================================== */ /* * ==== master setup ==== * name -> name of the device structure for reference and debugging * master_data -> data ref. for the master (e.g. the zr36055,57,67) * readreg -> ref. to read-fn from register (setup by master, used by slave) * writereg -> ref. to write-fn to register (setup by master, used by slave) * this two functions do the lowlevel I/O job * * ==== slave functionality setup ==== * slave_data -> data ref. for the slave (e.g. the zr36050,60) * check -> fn-ref. checks availability of an device, returns -EIO on failure or * the type on success * this makes espcecially sense if a driver module supports more than * one codec which may be quite similar to access, nevertheless it * is good for a first functionality check * * -- main functions you always need for compression/decompression -- * * set_mode -> this fn-ref. resets the entire codec, and sets up the mode * with the last defined norm/size (or device default if not * available) - it returns 0 if the mode is possible * set_size -> this fn-ref. sets the norm and image size for * compression/decompression (returns 0 on success) * the norm param is defined in videodev2.h (V4L2_STD_*) * * additional setup may be available, too - but the codec should work with * some default values even without this * * set_data -> sets device-specific data (tables, quality etc.) * get_data -> query device-specific data (tables, quality etc.) * * if the device delivers interrupts, they may be setup/handled here * setup_interrupt -> codec irq setup (not needed for 36050/60) * handle_interrupt -> codec irq handling (not needed for 36050/60) * if the device delivers pictures, they may be handled here * put_image -> puts image data to the codec (not needed for 36050/60) * get_image -> gets image data from the codec (not needed for 36050/60) * the calls include frame numbers and flags (even/odd/...) * if needed and a flag which allows blocking until its ready */ /* ============== */ /* user interface */ /* ============== */ /* * Currently there is only a information display planned, as the layer * is not visible for the user space at all. * * Information is available via procfs. The current entry is "/proc/videocodecs" * but it makes sense to "hide" it in the /proc/video tree of v4l(2) --TODO--. * * A example for such an output is: * * <S>lave or attached <M>aster name type flags magic (connected as) * S zr36050 0002 0000d001 00000000 (TEMPLATE) * M zr36055[0] 0001 0000c001 00000000 (zr36050[0]) * M zr36055[1] 0001 0000c001 00000000 (zr36050[1]) */ /* =============================================== */ /* special defines for the videocodec_io structure */ /* =============================================== */ #ifndef __LINUX_VIDEOCODEC_H #define __LINUX_VIDEOCODEC_H #include <linux/debugfs.h> #include <linux/videodev2.h> #define CODEC_DO_COMPRESSION 0 #define CODEC_DO_EXPANSION 1 /* this are the current codec flags I think they are needed */ /* -> type value in structure */ #define CODEC_FLAG_JPEG 0x00000001L // JPEG codec #define CODEC_FLAG_MPEG 0x00000002L // MPEG1/2/4 codec #define CODEC_FLAG_DIVX 0x00000004L // DIVX codec #define CODEC_FLAG_WAVELET 0x00000008L // WAVELET codec // room for other types #define CODEC_FLAG_MAGIC 0x00000800L // magic key must match #define CODEC_FLAG_HARDWARE 0x00001000L // is a hardware codec #define CODEC_FLAG_VFE 0x00002000L // has direct video frontend #define CODEC_FLAG_ENCODER 0x00004000L // compression capability #define CODEC_FLAG_DECODER 0x00008000L // decompression capability #define CODEC_FLAG_NEEDIRQ 0x00010000L // needs irq handling #define CODEC_FLAG_RDWRPIC 0x00020000L // handles picture I/O /* a list of modes, some are just examples (is there any HW?) */ #define CODEC_MODE_BJPG 0x0001 // Baseline JPEG #define CODEC_MODE_LJPG 0x0002 // Lossless JPEG #define CODEC_MODE_MPEG1 0x0003 // MPEG 1 #define CODEC_MODE_MPEG2 0x0004 // MPEG 2 #define CODEC_MODE_MPEG4 0x0005 // MPEG 4 #define CODEC_MODE_MSDIVX 0x0006 // MS DivX #define CODEC_MODE_ODIVX 0x0007 // Open DivX #define CODEC_MODE_WAVELET 0x0008 // Wavelet /* this are the current codec types I want to implement */ /* -> type value in structure */ #define CODEC_TYPE_NONE 0 #define CODEC_TYPE_L64702 1 #define CODEC_TYPE_ZR36050 2 #define CODEC_TYPE_ZR36016 3 #define CODEC_TYPE_ZR36060 4 /* the type of data may be enhanced by future implementations (data-fn.'s) */ /* -> used in command */ #define CODEC_G_STATUS 0x0000 /* codec status (query only) */ #define CODEC_S_CODEC_MODE 0x0001 /* codec mode (baseline JPEG, MPEG1,... */ #define CODEC_G_CODEC_MODE 0x8001 #define CODEC_S_VFE 0x0002 /* additional video frontend setup */ #define CODEC_G_VFE 0x8002 #define CODEC_S_MMAP 0x0003 /* MMAP setup (if available) */ #define CODEC_S_JPEG_TDS_BYTE 0x0010 /* target data size in bytes */ #define CODEC_G_JPEG_TDS_BYTE 0x8010 #define CODEC_S_JPEG_SCALE 0x0011 /* scaling factor for quant. tables */ #define CODEC_G_JPEG_SCALE 0x8011 #define CODEC_S_JPEG_HDT_DATA 0x0018 /* huffman-tables */ #define CODEC_G_JPEG_HDT_DATA 0x8018 #define CODEC_S_JPEG_QDT_DATA 0x0019 /* quantizing-tables */ #define CODEC_G_JPEG_QDT_DATA 0x8019 #define CODEC_S_JPEG_APP_DATA 0x001A /* APP marker */ #define CODEC_G_JPEG_APP_DATA 0x801A #define CODEC_S_JPEG_COM_DATA 0x001B /* COM marker */ #define CODEC_G_JPEG_COM_DATA 0x801B #define CODEC_S_PRIVATE 0x1000 /* "private" commands start here */ #define CODEC_G_PRIVATE 0x9000 #define CODEC_G_FLAG 0x8000 /* this is how 'get' is detected */ /* types of transfer, directly user space or a kernel buffer (image-fn.'s) */ /* -> used in get_image, put_image */ #define CODEC_TRANSFER_KERNEL 0 /* use "memcopy" */ #define CODEC_TRANSFER_USER 1 /* use "to/from_user" */ /* ========================= */ /* the structures itself ... */ /* ========================= */ struct vfe_polarity { unsigned int vsync_pol:1; unsigned int hsync_pol:1; unsigned int field_pol:1; unsigned int blank_pol:1; unsigned int subimg_pol:1; unsigned int poe_pol:1; unsigned int pvalid_pol:1; unsigned int vclk_pol:1; }; struct vfe_settings { __u32 x, y; /* Offsets into image */ __u32 width, height; /* Area to capture */ __u16 decimation; /* Decimation divider */ __u16 flags; /* Flags for capture */ __u16 quality; /* quality of the video */ }; struct tvnorm { u16 wt, wa, h_start, h_sync_start, ht, ha, v_start; }; struct jpeg_com_marker { int len; /* number of usable bytes in data */ char data[60]; }; struct jpeg_app_marker { int appn; /* number app segment */ int len; /* number of usable bytes in data */ char data[60]; }; struct videocodec { /* -- filled in by slave device during register -- */ char name[32]; unsigned long magic; /* may be used for client<->master attaching */ unsigned long flags; /* functionality flags */ unsigned int type; /* codec type */ /* -- these is filled in later during master device attach -- */ struct videocodec_master *master_data; /* -- these are filled in by the slave device during register -- */ void *data; /* private slave data */ /* attach/detach client functions (indirect call) */ int (*setup)(struct videocodec *codec); int (*unset)(struct videocodec *codec); /* main functions, every client needs them for sure! */ // set compression or decompression (or freeze, stop, standby, etc) int (*set_mode)(struct videocodec *codec, int mode); // setup picture size and norm (for the codec's video frontend) int (*set_video)(struct videocodec *codec, const struct tvnorm *norm, struct vfe_settings *cap, struct vfe_polarity *pol); // other control commands, also mmap setup etc. int (*control)(struct videocodec *codec, int type, int size, void *data); /* additional setup/query/processing (may be NULL pointer) */ // interrupt setup / handling (for irq's delivered by master) int (*setup_interrupt)(struct videocodec *codec, long mode); int (*handle_interrupt)(struct videocodec *codec, int source, long flag); // picture interface (if any) long (*put_image)(struct videocodec *codec, int tr_type, int block, long *fr_num, long *flag, long size, void *buf); long (*get_image)(struct videocodec *codec, int tr_type, int block, long *fr_num, long *flag, long size, void *buf); }; struct videocodec_master { /* -- filled in by master device for registration -- */ char name[32]; unsigned long magic; /* may be used for client<->master attaching */ unsigned long flags; /* functionality flags */ unsigned int type; /* master type */ void *data; /* private master data */ __u32 (*readreg)(struct videocodec *codec, __u16 reg); void (*writereg)(struct videocodec *codec, __u16 reg, __u32 value); }; /* ================================================= */ /* function prototypes of the master/slave interface */ /* ================================================= */ /* attach and detach commands for the master */ // * master structure needs to be kmalloc'ed before calling attach // and free'd after calling detach // * returns pointer on success, NULL on failure struct videocodec *videocodec_attach(struct videocodec_master *master); // * 0 on success, <0 (errno) on failure int videocodec_detach(struct videocodec *codec); /* register and unregister commands for the slaves */ // * 0 on success, <0 (errno) on failure int videocodec_register(const struct videocodec *codec); // * 0 on success, <0 (errno) on failure int videocodec_unregister(const struct videocodec *codec); /* the other calls are directly done via the videocodec structure! */ int videocodec_debugfs_show(struct seq_file *m); #include "zoran.h" static inline struct zoran *videocodec_master_to_zoran(struct videocodec_master *master) { struct zoran *zr = master->data; return zr; } static inline struct zoran *videocodec_to_zoran(struct videocodec *codec) { struct videocodec_master *master = codec->master_data; return videocodec_master_to_zoran(master); } #endif /*ifndef __LINUX_VIDEOCODEC_H */