// SPDX-License-Identifier: BSD-3-Clause OR GPL-2.0 /******************************************************************************* * * Module Name: utstate - state object support procedures * ******************************************************************************/ #include <acpi/acpi.h> #include "accommon.h" #define _COMPONENT ACPI_UTILITIES ACPI_MODULE_NAME("utstate") /******************************************************************************* * * FUNCTION: acpi_ut_push_generic_state * * PARAMETERS: list_head - Head of the state stack * state - State object to push * * RETURN: None * * DESCRIPTION: Push a state object onto a state stack * ******************************************************************************/ void acpi_ut_push_generic_state(union acpi_generic_state **list_head, union acpi_generic_state *state) { ACPI_FUNCTION_ENTRY(); /* Push the state object onto the front of the list (stack) */ state->common.next = *list_head; *list_head = state; return; } /******************************************************************************* * * FUNCTION: acpi_ut_pop_generic_state * * PARAMETERS: list_head - Head of the state stack * * RETURN: The popped state object * * DESCRIPTION: Pop a state object from a state stack * ******************************************************************************/ union acpi_generic_state *acpi_ut_pop_generic_state(union acpi_generic_state **list_head) { union acpi_generic_state *state; ACPI_FUNCTION_ENTRY(); /* Remove the state object at the head of the list (stack) */ state = *list_head; if (state) { /* Update the list head */ *list_head = state->common.next; } return (state); } /******************************************************************************* * * FUNCTION: acpi_ut_create_generic_state * * PARAMETERS: None * * RETURN: The new state object. NULL on failure. * * DESCRIPTION: Create a generic state object. Attempt to obtain one from * the global state cache; If none available, create a new one. * ******************************************************************************/ union acpi_generic_state *acpi_ut_create_generic_state(void) { union acpi_generic_state *state; ACPI_FUNCTION_ENTRY(); state = acpi_os_acquire_object(acpi_gbl_state_cache); if (state) { /* Initialize */ state->common.descriptor_type = ACPI_DESC_TYPE_STATE; } return (state); } /******************************************************************************* * * FUNCTION: acpi_ut_create_thread_state * * PARAMETERS: None * * RETURN: New Thread State. NULL on failure * * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used * to track per-thread info during method execution * ******************************************************************************/ struct acpi_thread_state *acpi_ut_create_thread_state(void) { union acpi_generic_state *state; ACPI_FUNCTION_ENTRY(); /* Create the generic state object */ state = acpi_ut_create_generic_state(); if (!state) { return (NULL); } /* Init fields specific to the update struct */ state->common.descriptor_type = ACPI_DESC_TYPE_STATE_THREAD; state->thread.thread_id = acpi_os_get_thread_id(); /* Check for invalid thread ID - zero is very bad, it will break things */ if (!state->thread.thread_id) { ACPI_ERROR((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId")); state->thread.thread_id = (acpi_thread_id) 1; } return ((struct acpi_thread_state *)state); } /******************************************************************************* * * FUNCTION: acpi_ut_create_update_state * * PARAMETERS: object - Initial Object to be installed in the state * action - Update action to be performed * * RETURN: New state object, null on failure * * DESCRIPTION: Create an "Update State" - a flavor of the generic state used * to update reference counts and delete complex objects such * as packages. * ******************************************************************************/ union acpi_generic_state *acpi_ut_create_update_state(union acpi_operand_object *object, u16 action) { union acpi_generic_state *state; ACPI_FUNCTION_ENTRY(); /* Create the generic state object */ state = acpi_ut_create_generic_state(); if (!state) { return (NULL); } /* Init fields specific to the update struct */ state->common.descriptor_type = ACPI_DESC_TYPE_STATE_UPDATE; state->update.object = object; state->update.value = action; return (state); } /******************************************************************************* * * FUNCTION: acpi_ut_create_pkg_state * * PARAMETERS: object - Initial Object to be installed in the state * action - Update action to be performed * * RETURN: New state object, null on failure * * DESCRIPTION: Create a "Package State" * ******************************************************************************/ union acpi_generic_state *acpi_ut_create_pkg_state(void *internal_object, void *external_object, u32 index) { union acpi_generic_state *state; ACPI_FUNCTION_ENTRY(); /* Create the generic state object */ state = acpi_ut_create_generic_state(); if (!state) { return (NULL); } /* Init fields specific to the update struct */ state->common.descriptor_type = ACPI_DESC_TYPE_STATE_PACKAGE; state->pkg.source_object = (union acpi_operand_object *)internal_object; state->pkg.dest_object = external_object; state->pkg.index = index; state->pkg.num_packages = 1; return (state); } /******************************************************************************* * * FUNCTION: acpi_ut_create_control_state * * PARAMETERS: None * * RETURN: New state object, null on failure * * DESCRIPTION: Create a "Control State" - a flavor of the generic state used * to support nested IF/WHILE constructs in the AML. * ******************************************************************************/ union acpi_generic_state *acpi_ut_create_control_state(void) { union acpi_generic_state *state; ACPI_FUNCTION_ENTRY(); /* Create the generic state object */ state = acpi_ut_create_generic_state(); if (!state) { return (NULL); } /* Init fields specific to the control struct */ state->common.descriptor_type = ACPI_DESC_TYPE_STATE_CONTROL; state->common.state = ACPI_CONTROL_CONDITIONAL_EXECUTING; return (state); } /******************************************************************************* * * FUNCTION: acpi_ut_delete_generic_state * * PARAMETERS: state - The state object to be deleted * * RETURN: None * * DESCRIPTION: Release a state object to the state cache. NULL state objects * are ignored. * ******************************************************************************/ void acpi_ut_delete_generic_state(union acpi_generic_state *state) { ACPI_FUNCTION_ENTRY(); /* Ignore null state */ if (state) { (void)acpi_os_release_object(acpi_gbl_state_cache, state); } return; }