/* SPDX-License-Identifier: GPL-2.0 */

 * At a high level, bcache's btree is relatively standard b+ tree. All keys and
 * pointers are in the leaves; interior nodes only have pointers to the child
 * nodes.
 * In the interior nodes, a struct bkey always points to a child btree node, and
 * the key is the highest key in the child node - except that the highest key in
 * an interior node is always MAX_KEY. The size field refers to the size on disk
 * of the child node - this would allow us to have variable sized btree nodes
 * (handy for keeping the depth of the btree 1 by expanding just the root).
 * Btree nodes are themselves log structured, but this is hidden fairly
 * thoroughly. Btree nodes on disk will in practice have extents that overlap
 * (because they were written at different times), but in memory we never have
 * overlapping extents - when we read in a btree node from disk, the first thing
 * we do is resort all the sets of keys with a mergesort, and in the same pass
 * we check for overlapping extents and adjust them appropriately.
 * struct btree_op is a central interface to the btree code. It's used for
 * specifying read vs. write locking, and the embedded closure is used for
 * waiting on IO or reserve memory.
 * Btree nodes are cached in memory; traversing the btree might require reading
 * in btree nodes which is handled mostly transparently.
 * bch_btree_node_get() looks up a btree node in the cache and reads it in from
 * disk if necessary. This function is almost never called directly though - the
 * btree() macro is used to get a btree node, call some function on it, and
 * unlock the node after the function returns.
 * The root is special cased - it's taken out of the cache's lru (thus pinning
 * it in memory), so we can find the root of the btree by just dereferencing a
 * pointer instead of looking it up in the cache. This makes locking a bit
 * tricky, since the root pointer is protected by the lock in the btree node it
 * points to - the btree_root() macro handles this.
 * In various places we must be able to allocate memory for multiple btree nodes
 * in order to make forward progress. To do this we use the btree cache itself
 * as a reserve; if __get_free_pages() fails, we'll find a node in the btree
 * cache we can reuse. We can't allow more than one thread to be doing this at a
 * time, so there's a lock, implemented by a pointer to the btree_op closure -
 * this allows the btree_root() macro to implicitly release this lock.
 * Btree nodes never have to be explicitly read in; bch_btree_node_get() handles
 * this.
 * For writing, we have two btree_write structs embeddded in struct btree - one
 * write in flight, and one being set up, and we toggle between them.
 * Writing is done with a single function -  bch_btree_write() really serves two
 * different purposes and should be broken up into two different functions. When
 * passing now = false, it merely indicates that the node is now dirty - calling
 * it ensures that the dirty keys will be written at some point in the future.
 * When passing now = true, bch_btree_write() causes a write to happen
 * "immediately" (if there was already a write in flight, it'll cause the write
 * to happen as soon as the previous write completes). It returns immediately
 * though - but it takes a refcount on the closure in struct btree_op you passed
 * to it, so a closure_sync() later can be used to wait for the write to
 * complete.
 * This is handy because btree_split() and garbage collection can issue writes
 * in parallel, reducing the amount of time they have to hold write locks.
 * When traversing the btree, we may need write locks starting at some level -
 * inserting a key into the btree will typically only require a write lock on
 * the leaf node.
 * This is specified with the lock field in struct btree_op; lock = 0 means we
 * take write locks at level <= 0, i.e. only leaf nodes. bch_btree_node_get()
 * checks this field and returns the node with the appropriate lock held.
 * If, after traversing the btree, the insertion code discovers it has to split
 * then it must restart from the root and take new locks - to do this it changes
 * the lock field and returns -EINTR, which causes the btree_root() macro to
 * loop.
 * Handling cache misses require a different mechanism for upgrading to a write
 * lock. We do cache lookups with only a read lock held, but if we get a cache
 * miss and we wish to insert this data into the cache, we have to insert a
 * placeholder key to detect races - otherwise, we could race with a write and
 * overwrite the data that was just written to the cache with stale data from
 * the backing device.
 * For this we use a sequence number that write locks and unlocks increment - to
 * insert the check key it unlocks the btree node and then takes a write lock,
 * and fails if the sequence number doesn't match.

#include "bset.h"
#include "debug.h"

struct btree_write {
	atomic_t		*journal;

	/* If btree_split() frees a btree node, it writes a new pointer to that
	 * btree node indicating it was freed; it takes a refcount on
	 * c->prio_blocked because we can't write the gens until the new
	 * pointer is on disk. This allows btree_write_endio() to release the
	 * refcount that btree_split() took.
	int			prio_blocked;

struct btree {
	/* Hottest entries first */
	struct hlist_node	hash;

	/* Key/pointer for this btree node */

	unsigned long		seq;
	struct rw_semaphore	lock;
	struct cache_set	*c;
	struct btree		*parent;

	struct mutex		write_lock;

	unsigned long		flags;
	uint16_t		written;	/* would be nice to kill */
	uint8_t			level;

	struct btree_keys	keys;

	/* For outstanding btree writes, used as a lock - protects write_idx */
	struct closure		io;
	struct semaphore	io_mutex;

	struct list_head	list;
	struct delayed_work	work;

	struct btree_write	writes[2];
	struct bio		*bio;

#define BTREE_FLAG(flag)						\
static inline bool btree_node_ ## flag(struct btree *b)			\
{	return test_bit(BTREE_NODE_ ## flag, &b->flags); }		\
static inline void set_btree_node_ ## flag(struct btree *b)		\
{	set_bit(BTREE_NODE_ ## flag, &b->flags); }

enum btree_flags {


static inline struct btree_write *btree_current_write(struct btree *b)
	return b->writes + btree_node_write_idx(b);

static inline struct btree_write *btree_prev_write(struct btree *b)
	return b->writes + (btree_node_write_idx(b) ^ 1);

static inline struct bset *btree_bset_first(struct btree *b)
	return b->keys.set->data;

static inline struct bset *btree_bset_last(struct btree *b)
	return bset_tree_last(&b->keys)->data;

static inline unsigned int bset_block_offset(struct btree *b, struct bset *i)
	return bset_sector_offset(&b->keys, i) >> b->c->block_bits;

static inline void set_gc_sectors(struct cache_set *c)
	atomic_set(&c->sectors_to_gc, c->cache->sb.bucket_size * c->nbuckets / 16);

void bkey_put(struct cache_set *c, struct bkey *k);

/* Looping macros */

#define for_each_cached_btree(b, c, iter)				\
	for (iter = 0;							\
	     iter < ARRAY_SIZE((c)->bucket_hash);			\
	     iter++)							\
		hlist_for_each_entry_rcu((b), (c)->bucket_hash + iter, hash)

/* Recursing down the btree */

struct btree_op {
	/* for waiting on btree reserve in btree_split() */
	wait_queue_entry_t		wait;

	/* Btree level at which we start taking write locks */
	short			lock;

	unsigned int		insert_collision:1;

struct btree_check_state;
struct btree_check_info {
	struct btree_check_state	*state;
	struct task_struct		*thread;
	int				result;

struct btree_check_state {
	struct cache_set		*c;
	int				total_threads;
	int				key_idx;
	spinlock_t			idx_lock;
	atomic_t			started;
	atomic_t			enough;
	wait_queue_head_t		wait;
	struct btree_check_info		infos[BCH_BTR_CHKTHREAD_MAX];

static inline void bch_btree_op_init(struct btree_op *op, int write_lock_level)
	memset(op, 0, sizeof(struct btree_op));
	op->lock = write_lock_level;

static inline void rw_lock(bool w, struct btree *b, int level)
	w ? down_write_nested(&b->lock, level + 1)
	  : down_read_nested(&b->lock, level + 1);
	if (w)

static inline void rw_unlock(bool w, struct btree *b)
	if (w)
	(w ? up_write : up_read)(&b->lock);

void bch_btree_node_read_done(struct btree *b);
void __bch_btree_node_write(struct btree *b, struct closure *parent);
void bch_btree_node_write(struct btree *b, struct closure *parent);

void bch_btree_set_root(struct btree *b);
struct btree *__bch_btree_node_alloc(struct cache_set *c, struct btree_op *op,
				     int level, bool wait,
				     struct btree *parent);
struct btree *bch_btree_node_get(struct cache_set *c, struct btree_op *op,
				 struct bkey *k, int level, bool write,
				 struct btree *parent);

int bch_btree_insert_check_key(struct btree *b, struct btree_op *op,
			       struct bkey *check_key);
int bch_btree_insert(struct cache_set *c, struct keylist *keys,
		     atomic_t *journal_ref, struct bkey *replace_key);

int bch_gc_thread_start(struct cache_set *c);
void bch_initial_gc_finish(struct cache_set *c);
void bch_moving_gc(struct cache_set *c);
int bch_btree_check(struct cache_set *c);
void bch_initial_mark_key(struct cache_set *c, int level, struct bkey *k);

static inline void wake_up_gc(struct cache_set *c)

static inline void force_wake_up_gc(struct cache_set *c)
	 * Garbage collection thread only works when sectors_to_gc < 0,
	 * calling wake_up_gc() won't start gc thread if sectors_to_gc is
	 * not a nagetive value.
	 * Therefore sectors_to_gc is set to -1 here, before waking up
	 * gc thread by calling wake_up_gc(). Then gc_should_run() will
	 * give a chance to permit gc thread to run. "Give a chance" means
	 * before going into gc_should_run(), there is still possibility
	 * that c->sectors_to_gc being set to other positive value. So
	 * this routine won't 100% make sure gc thread will be woken up
	 * to run.
	atomic_set(&c->sectors_to_gc, -1);

 * These macros are for recursing down the btree - they handle the details of
 * locking and looking up nodes in the cache for you. They're best treated as
 * mere syntax when reading code that uses them.
 * op->lock determines whether we take a read or a write lock at a given depth.
 * If you've got a read lock and find that you need a write lock (i.e. you're
 * going to have to split), set op->lock and return -EINTR; btree_root() will
 * call you again and you'll have the correct lock.

 * btree - recurse down the btree on a specified key
 * @fn:		function to call, which will be passed the child node
 * @key:	key to recurse on
 * @b:		parent btree node
 * @op:		pointer to struct btree_op
#define bcache_btree(fn, key, b, op, ...)				\
({									\
	int _r, l = (b)->level - 1;					\
	bool _w = l <= (op)->lock;					\
	struct btree *_child = bch_btree_node_get((b)->c, op, key, l,	\
						  _w, b);		\
	if (!IS_ERR(_child)) {						\
		_r = bch_btree_ ## fn(_child, op, ##__VA_ARGS__);	\
		rw_unlock(_w, _child);					\
	} else								\
		_r = PTR_ERR(_child);					\
	_r;								\

 * btree_root - call a function on the root of the btree
 * @fn:		function to call, which will be passed the child node
 * @c:		cache set
 * @op:		pointer to struct btree_op
#define bcache_btree_root(fn, c, op, ...)				\
({									\
	int _r = -EINTR;						\
	do {								\
		struct btree *_b = (c)->root;				\
		bool _w = insert_lock(op, _b);				\
		rw_lock(_w, _b, _b->level);				\
		if (_b == (c)->root &&					\
		    _w == insert_lock(op, _b)) {			\
			_r = bch_btree_ ## fn(_b, op, ##__VA_ARGS__);	\
		}							\
		rw_unlock(_w, _b);					\
		bch_cannibalize_unlock(c);                              \
		if (_r == -EINTR)                                       \
			schedule();                                     \
	} while (_r == -EINTR);                                         \
	finish_wait(&(c)->btree_cache_wait, &(op)->wait);               \
	_r;                                                             \

#define MAP_DONE	0
#define MAP_CONTINUE	1

#define MAP_ALL_NODES	0
#define MAP_LEAF_NODES	1

#define MAP_END_KEY	1

typedef int (btree_map_nodes_fn)(struct btree_op *b_op, struct btree *b);
int __bch_btree_map_nodes(struct btree_op *op, struct cache_set *c,
			  struct bkey *from, btree_map_nodes_fn *fn, int flags);

static inline int bch_btree_map_nodes(struct btree_op *op, struct cache_set *c,
				      struct bkey *from, btree_map_nodes_fn *fn)
	return __bch_btree_map_nodes(op, c, from, fn, MAP_ALL_NODES);

static inline int bch_btree_map_leaf_nodes(struct btree_op *op,
					   struct cache_set *c,
					   struct bkey *from,
					   btree_map_nodes_fn *fn)
	return __bch_btree_map_nodes(op, c, from, fn, MAP_LEAF_NODES);

typedef int (btree_map_keys_fn)(struct btree_op *op, struct btree *b,
				struct bkey *k);
int bch_btree_map_keys(struct btree_op *op, struct cache_set *c,
		       struct bkey *from, btree_map_keys_fn *fn, int flags);
int bch_btree_map_keys_recurse(struct btree *b, struct btree_op *op,
			       struct bkey *from, btree_map_keys_fn *fn,
			       int flags);

typedef bool (keybuf_pred_fn)(struct keybuf *buf, struct bkey *k);

void bch_keybuf_init(struct keybuf *buf);
void bch_refill_keybuf(struct cache_set *c, struct keybuf *buf,
		       struct bkey *end, keybuf_pred_fn *pred);
bool bch_keybuf_check_overlapping(struct keybuf *buf, struct bkey *start,
				  struct bkey *end);
void bch_keybuf_del(struct keybuf *buf, struct keybuf_key *w);
struct keybuf_key *bch_keybuf_next(struct keybuf *buf);
struct keybuf_key *bch_keybuf_next_rescan(struct cache_set *c,
					  struct keybuf *buf,
					  struct bkey *end,
					  keybuf_pred_fn *pred);
void bch_update_bucket_in_use(struct cache_set *c, struct gc_stat *stats);