#ifndef __IMX_PXP_H__
#define __IMX_PXP_H__
#define HW_PXP_CTRL (0x00000000)
#define HW_PXP_CTRL_SET (0x00000004)
#define HW_PXP_CTRL_CLR (0x00000008)
#define HW_PXP_CTRL_TOG (0x0000000c)
#define BM_PXP_CTRL_SFTRST 0x80000000
#define BF_PXP_CTRL_SFTRST(v) \
(((v) << 31) & BM_PXP_CTRL_SFTRST)
#define BM_PXP_CTRL_CLKGATE 0x40000000
#define BF_PXP_CTRL_CLKGATE(v) \
(((v) << 30) & BM_PXP_CTRL_CLKGATE)
#define BM_PXP_CTRL_RSVD4 0x20000000
#define BF_PXP_CTRL_RSVD4(v) \
(((v) << 29) & BM_PXP_CTRL_RSVD4)
#define BM_PXP_CTRL_EN_REPEAT 0x10000000
#define BF_PXP_CTRL_EN_REPEAT(v) \
(((v) << 28) & BM_PXP_CTRL_EN_REPEAT)
#define BM_PXP_CTRL_ENABLE_ROTATE1 0x08000000
#define BF_PXP_CTRL_ENABLE_ROTATE1(v) \
(((v) << 27) & BM_PXP_CTRL_ENABLE_ROTATE1)
#define BM_PXP_CTRL_ENABLE_ROTATE0 0x04000000
#define BF_PXP_CTRL_ENABLE_ROTATE0(v) \
(((v) << 26) & BM_PXP_CTRL_ENABLE_ROTATE0)
#define BM_PXP_CTRL_ENABLE_LUT 0x02000000
#define BF_PXP_CTRL_ENABLE_LUT(v) \
(((v) << 25) & BM_PXP_CTRL_ENABLE_LUT)
#define BM_PXP_CTRL_ENABLE_CSC2 0x01000000
#define BF_PXP_CTRL_ENABLE_CSC2(v) \
(((v) << 24) & BM_PXP_CTRL_ENABLE_CSC2)
#define BM_PXP_CTRL_BLOCK_SIZE 0x00800000
#define BF_PXP_CTRL_BLOCK_SIZE(v) \
(((v) << 23) & BM_PXP_CTRL_BLOCK_SIZE)
#define BV_PXP_CTRL_BLOCK_SIZE__8X8 0x0
#define BV_PXP_CTRL_BLOCK_SIZE__16X16 0x1
#define BM_PXP_CTRL_RSVD1 0x00400000
#define BF_PXP_CTRL_RSVD1(v) \
(((v) << 22) & BM_PXP_CTRL_RSVD1)
#define BM_PXP_CTRL_ENABLE_ALPHA_B 0x00200000
#define BF_PXP_CTRL_ENABLE_ALPHA_B(v) \
(((v) << 21) & BM_PXP_CTRL_ENABLE_ALPHA_B)
#define BM_PXP_CTRL_ENABLE_INPUT_FETCH_STORE 0x00100000
#define BF_PXP_CTRL_ENABLE_INPUT_FETCH_STORE(v) \
(((v) << 20) & BM_PXP_CTRL_ENABLE_INPUT_FETCH_STORE)
#define BM_PXP_CTRL_ENABLE_WFE_B 0x00080000
#define BF_PXP_CTRL_ENABLE_WFE_B(v) \
(((v) << 19) & BM_PXP_CTRL_ENABLE_WFE_B)
#define BM_PXP_CTRL_ENABLE_WFE_A 0x00040000
#define BF_PXP_CTRL_ENABLE_WFE_A(v) \
(((v) << 18) & BM_PXP_CTRL_ENABLE_WFE_A)
#define BM_PXP_CTRL_ENABLE_DITHER 0x00020000
#define BF_PXP_CTRL_ENABLE_DITHER(v) \
(((v) << 17) & BM_PXP_CTRL_ENABLE_DITHER)
#define BM_PXP_CTRL_ENABLE_PS_AS_OUT 0x00010000
#define BF_PXP_CTRL_ENABLE_PS_AS_OUT(v) \
(((v) << 16) & BM_PXP_CTRL_ENABLE_PS_AS_OUT)
#define BM_PXP_CTRL_VFLIP1 0x00008000
#define BF_PXP_CTRL_VFLIP1(v) \
(((v) << 15) & BM_PXP_CTRL_VFLIP1)
#define BM_PXP_CTRL_HFLIP1 0x00004000
#define BF_PXP_CTRL_HFLIP1(v) \
(((v) << 14) & BM_PXP_CTRL_HFLIP1)
#define BP_PXP_CTRL_ROTATE1 12
#define BM_PXP_CTRL_ROTATE1 0x00003000
#define BF_PXP_CTRL_ROTATE1(v) \
(((v) << 12) & BM_PXP_CTRL_ROTATE1)
#define BV_PXP_CTRL_ROTATE1__ROT_0 0x0
#define BV_PXP_CTRL_ROTATE1__ROT_90 0x1
#define BV_PXP_CTRL_ROTATE1__ROT_180 0x2
#define BV_PXP_CTRL_ROTATE1__ROT_270 0x3
#define BM_PXP_CTRL_VFLIP0 0x00000800
#define BF_PXP_CTRL_VFLIP0(v) \
(((v) << 11) & BM_PXP_CTRL_VFLIP0)
#define BM_PXP_CTRL_HFLIP0 0x00000400
#define BF_PXP_CTRL_HFLIP0(v) \
(((v) << 10) & BM_PXP_CTRL_HFLIP0)
#define BP_PXP_CTRL_ROTATE0 8
#define BM_PXP_CTRL_ROTATE0 0x00000300
#define BF_PXP_CTRL_ROTATE0(v) \
(((v) << 8) & BM_PXP_CTRL_ROTATE0)
#define BV_PXP_CTRL_ROTATE0__ROT_0 0x0
#define BV_PXP_CTRL_ROTATE0__ROT_90 0x1
#define BV_PXP_CTRL_ROTATE0__ROT_180 0x2
#define BV_PXP_CTRL_ROTATE0__ROT_270 0x3
#define BP_PXP_CTRL_RSVD0 6
#define BM_PXP_CTRL_RSVD0 0x000000C0
#define BF_PXP_CTRL_RSVD0(v) \
(((v) << 6) & BM_PXP_CTRL_RSVD0)
#define BM_PXP_CTRL_HANDSHAKE_ABORT_SKIP 0x00000020
#define BF_PXP_CTRL_HANDSHAKE_ABORT_SKIP(v) \
(((v) << 5) & BM_PXP_CTRL_HANDSHAKE_ABORT_SKIP)
#define BM_PXP_CTRL_ENABLE_LCD0_HANDSHAKE 0x00000010
#define BF_PXP_CTRL_ENABLE_LCD0_HANDSHAKE(v) \
(((v) << 4) & BM_PXP_CTRL_ENABLE_LCD0_HANDSHAKE)
#define BM_PXP_CTRL_LUT_DMA_IRQ_ENABLE 0x00000008
#define BF_PXP_CTRL_LUT_DMA_IRQ_ENABLE(v) \
(((v) << 3) & BM_PXP_CTRL_LUT_DMA_IRQ_ENABLE)
#define BM_PXP_CTRL_NEXT_IRQ_ENABLE 0x00000004
#define BF_PXP_CTRL_NEXT_IRQ_ENABLE(v) \
(((v) << 2) & BM_PXP_CTRL_NEXT_IRQ_ENABLE)
#define BM_PXP_CTRL_IRQ_ENABLE 0x00000002
#define BF_PXP_CTRL_IRQ_ENABLE(v) \
(((v) << 1) & BM_PXP_CTRL_IRQ_ENABLE)
#define BM_PXP_CTRL_ENABLE 0x00000001
#define BF_PXP_CTRL_ENABLE(v) \
(((v) << 0) & BM_PXP_CTRL_ENABLE)
#define HW_PXP_STAT (0x00000010)
#define HW_PXP_STAT_SET (0x00000014)
#define HW_PXP_STAT_CLR (0x00000018)
#define HW_PXP_STAT_TOG (0x0000001c)
#define BP_PXP_STAT_BLOCKX 24
#define BM_PXP_STAT_BLOCKX 0xFF000000
#define BF_PXP_STAT_BLOCKX(v) \
(((v) << 24) & BM_PXP_STAT_BLOCKX)
#define BP_PXP_STAT_BLOCKY 16
#define BM_PXP_STAT_BLOCKY 0x00FF0000
#define BF_PXP_STAT_BLOCKY(v) \
(((v) << 16) & BM_PXP_STAT_BLOCKY)
#define BP_PXP_STAT_AXI_ERROR_ID_1 12
#define BM_PXP_STAT_AXI_ERROR_ID_1 0x0000F000
#define BF_PXP_STAT_AXI_ERROR_ID_1(v) \
(((v) << 12) & BM_PXP_STAT_AXI_ERROR_ID_1)
#define BM_PXP_STAT_RSVD2 0x00000800
#define BF_PXP_STAT_RSVD2(v) \
(((v) << 11) & BM_PXP_STAT_RSVD2)
#define BM_PXP_STAT_AXI_READ_ERROR_1 0x00000400
#define BF_PXP_STAT_AXI_READ_ERROR_1(v) \
(((v) << 10) & BM_PXP_STAT_AXI_READ_ERROR_1)
#define BM_PXP_STAT_AXI_WRITE_ERROR_1 0x00000200
#define BF_PXP_STAT_AXI_WRITE_ERROR_1(v) \
(((v) << 9) & BM_PXP_STAT_AXI_WRITE_ERROR_1)
#define BM_PXP_STAT_LUT_DMA_LOAD_DONE_IRQ 0x00000100
#define BF_PXP_STAT_LUT_DMA_LOAD_DONE_IRQ(v) \
(((v) << 8) & BM_PXP_STAT_LUT_DMA_LOAD_DONE_IRQ)
#define BP_PXP_STAT_AXI_ERROR_ID_0 4
#define BM_PXP_STAT_AXI_ERROR_ID_0 0x000000F0
#define BF_PXP_STAT_AXI_ERROR_ID_0(v) \
(((v) << 4) & BM_PXP_STAT_AXI_ERROR_ID_0)
#define BM_PXP_STAT_NEXT_IRQ 0x00000008
#define BF_PXP_STAT_NEXT_IRQ(v) \
(((v) << 3) & BM_PXP_STAT_NEXT_IRQ)
#define BM_PXP_STAT_AXI_READ_ERROR_0 0x00000004
#define BF_PXP_STAT_AXI_READ_ERROR_0(v) \
(((v) << 2) & BM_PXP_STAT_AXI_READ_ERROR_0)
#define BM_PXP_STAT_AXI_WRITE_ERROR_0 0x00000002
#define BF_PXP_STAT_AXI_WRITE_ERROR_0(v) \
(((v) << 1) & BM_PXP_STAT_AXI_WRITE_ERROR_0)
#define BM_PXP_STAT_IRQ0 0x00000001
#define BF_PXP_STAT_IRQ0(v) \
(((v) << 0) & BM_PXP_STAT_IRQ0)
#define HW_PXP_OUT_CTRL (0x00000020)
#define HW_PXP_OUT_CTRL_SET (0x00000024)
#define HW_PXP_OUT_CTRL_CLR (0x00000028)
#define HW_PXP_OUT_CTRL_TOG (0x0000002c)
#define BP_PXP_OUT_CTRL_ALPHA 24
#define BM_PXP_OUT_CTRL_ALPHA 0xFF000000
#define BF_PXP_OUT_CTRL_ALPHA(v) \
(((v) << 24) & BM_PXP_OUT_CTRL_ALPHA)
#define BM_PXP_OUT_CTRL_ALPHA_OUTPUT 0x00800000
#define BF_PXP_OUT_CTRL_ALPHA_OUTPUT(v) \
(((v) << 23) & BM_PXP_OUT_CTRL_ALPHA_OUTPUT)
#define BP_PXP_OUT_CTRL_RSVD1 10
#define BM_PXP_OUT_CTRL_RSVD1 0x007FFC00
#define BF_PXP_OUT_CTRL_RSVD1(v) \
(((v) << 10) & BM_PXP_OUT_CTRL_RSVD1)
#define BP_PXP_OUT_CTRL_INTERLACED_OUTPUT 8
#define BM_PXP_OUT_CTRL_INTERLACED_OUTPUT 0x00000300
#define BF_PXP_OUT_CTRL_INTERLACED_OUTPUT(v) \
(((v) << 8) & BM_PXP_OUT_CTRL_INTERLACED_OUTPUT)
#define BV_PXP_OUT_CTRL_INTERLACED_OUTPUT__PROGRESSIVE 0x0
#define BV_PXP_OUT_CTRL_INTERLACED_OUTPUT__FIELD0 0x1
#define BV_PXP_OUT_CTRL_INTERLACED_OUTPUT__FIELD1 0x2
#define BV_PXP_OUT_CTRL_INTERLACED_OUTPUT__INTERLACED 0x3
#define BP_PXP_OUT_CTRL_RSVD0 5
#define BM_PXP_OUT_CTRL_RSVD0 0x000000E0
#define BF_PXP_OUT_CTRL_RSVD0(v) \
(((v) << 5) & BM_PXP_OUT_CTRL_RSVD0)
#define BP_PXP_OUT_CTRL_FORMAT 0
#define BM_PXP_OUT_CTRL_FORMAT 0x0000001F
#define BF_PXP_OUT_CTRL_FORMAT(v) \
(((v) << 0) & BM_PXP_OUT_CTRL_FORMAT)
#define BV_PXP_OUT_CTRL_FORMAT__ARGB8888 0x0
#define BV_PXP_OUT_CTRL_FORMAT__RGB888 0x4
#define BV_PXP_OUT_CTRL_FORMAT__RGB888P 0x5
#define BV_PXP_OUT_CTRL_FORMAT__ARGB1555 0x8
#define BV_PXP_OUT_CTRL_FORMAT__ARGB4444 0x9
#define BV_PXP_OUT_CTRL_FORMAT__RGB555 0xC
#define BV_PXP_OUT_CTRL_FORMAT__RGB444 0xD
#define BV_PXP_OUT_CTRL_FORMAT__RGB565 0xE
#define BV_PXP_OUT_CTRL_FORMAT__YUV1P444 0x10
#define BV_PXP_OUT_CTRL_FORMAT__UYVY1P422 0x12
#define BV_PXP_OUT_CTRL_FORMAT__VYUY1P422 0x13
#define BV_PXP_OUT_CTRL_FORMAT__Y8 0x14
#define BV_PXP_OUT_CTRL_FORMAT__Y4 0x15
#define BV_PXP_OUT_CTRL_FORMAT__YUV2P422 0x18
#define BV_PXP_OUT_CTRL_FORMAT__YUV2P420 0x19
#define BV_PXP_OUT_CTRL_FORMAT__YVU2P422 0x1A
#define BV_PXP_OUT_CTRL_FORMAT__YVU2P420 0x1B
#define HW_PXP_OUT_BUF (0x00000030)
#define BP_PXP_OUT_BUF_ADDR 0
#define BM_PXP_OUT_BUF_ADDR 0xFFFFFFFF
#define BF_PXP_OUT_BUF_ADDR(v) (v)
#define HW_PXP_OUT_BUF2 (0x00000040)
#define BP_PXP_OUT_BUF2_ADDR 0
#define BM_PXP_OUT_BUF2_ADDR 0xFFFFFFFF
#define BF_PXP_OUT_BUF2_ADDR(v) (v)
#define HW_PXP_OUT_PITCH (0x00000050)
#define BP_PXP_OUT_PITCH_RSVD 16
#define BM_PXP_OUT_PITCH_RSVD 0xFFFF0000
#define BF_PXP_OUT_PITCH_RSVD(v) \
(((v) << 16) & BM_PXP_OUT_PITCH_RSVD)
#define BP_PXP_OUT_PITCH_PITCH 0
#define BM_PXP_OUT_PITCH_PITCH 0x0000FFFF
#define BF_PXP_OUT_PITCH_PITCH(v) \
(((v) << 0) & BM_PXP_OUT_PITCH_PITCH)
#define HW_PXP_OUT_LRC (0x00000060)
#define BP_PXP_OUT_LRC_RSVD1 30
#define BM_PXP_OUT_LRC_RSVD1 0xC0000000
#define BF_PXP_OUT_LRC_RSVD1(v) \
(((v) << 30) & BM_PXP_OUT_LRC_RSVD1)
#define BP_PXP_OUT_LRC_X 16
#define BM_PXP_OUT_LRC_X 0x3FFF0000
#define BF_PXP_OUT_LRC_X(v) \
(((v) << 16) & BM_PXP_OUT_LRC_X)
#define BP_PXP_OUT_LRC_RSVD0 14
#define BM_PXP_OUT_LRC_RSVD0 0x0000C000
#define BF_PXP_OUT_LRC_RSVD0(v) \
(((v) << 14) & BM_PXP_OUT_LRC_RSVD0)
#define BP_PXP_OUT_LRC_Y 0
#define BM_PXP_OUT_LRC_Y 0x00003FFF
#define BF_PXP_OUT_LRC_Y(v) \
(((v) << 0) & BM_PXP_OUT_LRC_Y)
#define HW_PXP_OUT_PS_ULC (0x00000070)
#define BP_PXP_OUT_PS_ULC_RSVD1 30
#define BM_PXP_OUT_PS_ULC_RSVD1 0xC0000000
#define BF_PXP_OUT_PS_ULC_RSVD1(v) \
(((v) << 30) & BM_PXP_OUT_PS_ULC_RSVD1)
#define BP_PXP_OUT_PS_ULC_X 16
#define BM_PXP_OUT_PS_ULC_X 0x3FFF0000
#define BF_PXP_OUT_PS_ULC_X(v) \
(((v) << 16) & BM_PXP_OUT_PS_ULC_X)
#define BP_PXP_OUT_PS_ULC_RSVD0 14
#define BM_PXP_OUT_PS_ULC_RSVD0 0x0000C000
#define BF_PXP_OUT_PS_ULC_RSVD0(v) \
(((v) << 14) & BM_PXP_OUT_PS_ULC_RSVD0)
#define BP_PXP_OUT_PS_ULC_Y 0
#define BM_PXP_OUT_PS_ULC_Y 0x00003FFF
#define BF_PXP_OUT_PS_ULC_Y(v) \
(((v) << 0) & BM_PXP_OUT_PS_ULC_Y)
#define HW_PXP_OUT_PS_LRC (0x00000080)
#define BP_PXP_OUT_PS_LRC_RSVD1 30
#define BM_PXP_OUT_PS_LRC_RSVD1 0xC0000000
#define BF_PXP_OUT_PS_LRC_RSVD1(v) \
(((v) << 30) & BM_PXP_OUT_PS_LRC_RSVD1)
#define BP_PXP_OUT_PS_LRC_X 16
#define BM_PXP_OUT_PS_LRC_X 0x3FFF0000
#define BF_PXP_OUT_PS_LRC_X(v) \
(((v) << 16) & BM_PXP_OUT_PS_LRC_X)
#define BP_PXP_OUT_PS_LRC_RSVD0 14
#define BM_PXP_OUT_PS_LRC_RSVD0 0x0000C000
#define BF_PXP_OUT_PS_LRC_RSVD0(v) \
(((v) << 14) & BM_PXP_OUT_PS_LRC_RSVD0)
#define BP_PXP_OUT_PS_LRC_Y 0
#define BM_PXP_OUT_PS_LRC_Y 0x00003FFF
#define BF_PXP_OUT_PS_LRC_Y(v) \
(((v) << 0) & BM_PXP_OUT_PS_LRC_Y)
#define HW_PXP_OUT_AS_ULC (0x00000090)
#define BP_PXP_OUT_AS_ULC_RSVD1 30
#define BM_PXP_OUT_AS_ULC_RSVD1 0xC0000000
#define BF_PXP_OUT_AS_ULC_RSVD1(v) \
(((v) << 30) & BM_PXP_OUT_AS_ULC_RSVD1)
#define BP_PXP_OUT_AS_ULC_X 16
#define BM_PXP_OUT_AS_ULC_X 0x3FFF0000
#define BF_PXP_OUT_AS_ULC_X(v) \
(((v) << 16) & BM_PXP_OUT_AS_ULC_X)
#define BP_PXP_OUT_AS_ULC_RSVD0 14
#define BM_PXP_OUT_AS_ULC_RSVD0 0x0000C000
#define BF_PXP_OUT_AS_ULC_RSVD0(v) \
(((v) << 14) & BM_PXP_OUT_AS_ULC_RSVD0)
#define BP_PXP_OUT_AS_ULC_Y 0
#define BM_PXP_OUT_AS_ULC_Y 0x00003FFF
#define BF_PXP_OUT_AS_ULC_Y(v) \
(((v) << 0) & BM_PXP_OUT_AS_ULC_Y)
#define HW_PXP_OUT_AS_LRC (0x000000a0)
#define BP_PXP_OUT_AS_LRC_RSVD1 30
#define BM_PXP_OUT_AS_LRC_RSVD1 0xC0000000
#define BF_PXP_OUT_AS_LRC_RSVD1(v) \
(((v) << 30) & BM_PXP_OUT_AS_LRC_RSVD1)
#define BP_PXP_OUT_AS_LRC_X 16
#define BM_PXP_OUT_AS_LRC_X 0x3FFF0000
#define BF_PXP_OUT_AS_LRC_X(v) \
(((v) << 16) & BM_PXP_OUT_AS_LRC_X)
#define BP_PXP_OUT_AS_LRC_RSVD0 14
#define BM_PXP_OUT_AS_LRC_RSVD0 0x0000C000
#define BF_PXP_OUT_AS_LRC_RSVD0(v) \
(((v) << 14) & BM_PXP_OUT_AS_LRC_RSVD0)
#define BP_PXP_OUT_AS_LRC_Y 0
#define BM_PXP_OUT_AS_LRC_Y 0x00003FFF
#define BF_PXP_OUT_AS_LRC_Y(v) \
(((v) << 0) & BM_PXP_OUT_AS_LRC_Y)
#define HW_PXP_PS_CTRL (0x000000b0)
#define HW_PXP_PS_CTRL_SET (0x000000b4)
#define HW_PXP_PS_CTRL_CLR (0x000000b8)
#define HW_PXP_PS_CTRL_TOG (0x000000bc)
#define BP_PXP_PS_CTRL_RSVD1 12
#define BM_PXP_PS_CTRL_RSVD1 0xFFFFF000
#define BF_PXP_PS_CTRL_RSVD1(v) \
(((v) << 12) & BM_PXP_PS_CTRL_RSVD1)
#define BP_PXP_PS_CTRL_DECX 10
#define BM_PXP_PS_CTRL_DECX 0x00000C00
#define BF_PXP_PS_CTRL_DECX(v) \
(((v) << 10) & BM_PXP_PS_CTRL_DECX)
#define BV_PXP_PS_CTRL_DECX__DISABLE 0x0
#define BV_PXP_PS_CTRL_DECX__DECX2 0x1
#define BV_PXP_PS_CTRL_DECX__DECX4 0x2
#define BV_PXP_PS_CTRL_DECX__DECX8 0x3
#define BP_PXP_PS_CTRL_DECY 8
#define BM_PXP_PS_CTRL_DECY 0x00000300
#define BF_PXP_PS_CTRL_DECY(v) \
(((v) << 8) & BM_PXP_PS_CTRL_DECY)
#define BV_PXP_PS_CTRL_DECY__DISABLE 0x0
#define BV_PXP_PS_CTRL_DECY__DECY2 0x1
#define BV_PXP_PS_CTRL_DECY__DECY4 0x2
#define BV_PXP_PS_CTRL_DECY__DECY8 0x3
#define BM_PXP_PS_CTRL_RSVD0 0x00000080
#define BF_PXP_PS_CTRL_RSVD0(v) \
(((v) << 7) & BM_PXP_PS_CTRL_RSVD0)
#define BM_PXP_PS_CTRL_WB_SWAP 0x00000040
#define BF_PXP_PS_CTRL_WB_SWAP(v) \
(((v) << 6) & BM_PXP_PS_CTRL_WB_SWAP)
#define BP_PXP_PS_CTRL_FORMAT 0
#define BM_PXP_PS_CTRL_FORMAT 0x0000003F
#define BF_PXP_PS_CTRL_FORMAT(v) \
(((v) << 0) & BM_PXP_PS_CTRL_FORMAT)
#define BV_PXP_PS_CTRL_FORMAT__RGB888 0x4
#define BV_PXP_PS_CTRL_FORMAT__RGB555 0xC
#define BV_PXP_PS_CTRL_FORMAT__RGB444 0xD
#define BV_PXP_PS_CTRL_FORMAT__RGB565 0xE
#define BV_PXP_PS_CTRL_FORMAT__YUV1P444 0x10
#define BV_PXP_PS_CTRL_FORMAT__UYVY1P422 0x12
#define BV_PXP_PS_CTRL_FORMAT__VYUY1P422 0x13
#define BV_PXP_PS_CTRL_FORMAT__Y8 0x14
#define BV_PXP_PS_CTRL_FORMAT__Y4 0x15
#define BV_PXP_PS_CTRL_FORMAT__YUV2P422 0x18
#define BV_PXP_PS_CTRL_FORMAT__YUV2P420 0x19
#define BV_PXP_PS_CTRL_FORMAT__YVU2P422 0x1A
#define BV_PXP_PS_CTRL_FORMAT__YVU2P420 0x1B
#define BV_PXP_PS_CTRL_FORMAT__YUV422 0x1E
#define BV_PXP_PS_CTRL_FORMAT__YUV420 0x1F
#define HW_PXP_PS_BUF (0x000000c0)
#define BP_PXP_PS_BUF_ADDR 0
#define BM_PXP_PS_BUF_ADDR 0xFFFFFFFF
#define BF_PXP_PS_BUF_ADDR(v) (v)
#define HW_PXP_PS_UBUF (0x000000d0)
#define BP_PXP_PS_UBUF_ADDR 0
#define BM_PXP_PS_UBUF_ADDR 0xFFFFFFFF
#define BF_PXP_PS_UBUF_ADDR(v) (v)
#define HW_PXP_PS_VBUF (0x000000e0)
#define BP_PXP_PS_VBUF_ADDR 0
#define BM_PXP_PS_VBUF_ADDR 0xFFFFFFFF
#define BF_PXP_PS_VBUF_ADDR(v) (v)
#define HW_PXP_PS_PITCH (0x000000f0)
#define BP_PXP_PS_PITCH_RSVD 16
#define BM_PXP_PS_PITCH_RSVD 0xFFFF0000
#define BF_PXP_PS_PITCH_RSVD(v) \
(((v) << 16) & BM_PXP_PS_PITCH_RSVD)
#define BP_PXP_PS_PITCH_PITCH 0
#define BM_PXP_PS_PITCH_PITCH 0x0000FFFF
#define BF_PXP_PS_PITCH_PITCH(v) \
(((v) << 0) & BM_PXP_PS_PITCH_PITCH)
#define HW_PXP_PS_BACKGROUND_0 (0x00000100)
#define BP_PXP_PS_BACKGROUND_0_RSVD 24
#define BM_PXP_PS_BACKGROUND_0_RSVD 0xFF000000
#define BF_PXP_PS_BACKGROUND_0_RSVD(v) \
(((v) << 24) & BM_PXP_PS_BACKGROUND_0_RSVD)
#define BP_PXP_PS_BACKGROUND_0_COLOR 0
#define BM_PXP_PS_BACKGROUND_0_COLOR 0x00FFFFFF
#define BF_PXP_PS_BACKGROUND_0_COLOR(v) \
(((v) << 0) & BM_PXP_PS_BACKGROUND_0_COLOR)
#define HW_PXP_PS_SCALE (0x00000110)
#define BM_PXP_PS_SCALE_RSVD2 0x80000000
#define BF_PXP_PS_SCALE_RSVD2(v) \
(((v) << 31) & BM_PXP_PS_SCALE_RSVD2)
#define BP_PXP_PS_SCALE_YSCALE 16
#define BM_PXP_PS_SCALE_YSCALE 0x7FFF0000
#define BF_PXP_PS_SCALE_YSCALE(v) \
(((v) << 16) & BM_PXP_PS_SCALE_YSCALE)
#define BM_PXP_PS_SCALE_RSVD1 0x00008000
#define BF_PXP_PS_SCALE_RSVD1(v) \
(((v) << 15) & BM_PXP_PS_SCALE_RSVD1)
#define BP_PXP_PS_SCALE_XSCALE 0
#define BM_PXP_PS_SCALE_XSCALE 0x00007FFF
#define BF_PXP_PS_SCALE_XSCALE(v) \
(((v) << 0) & BM_PXP_PS_SCALE_XSCALE)
#define HW_PXP_PS_OFFSET (0x00000120)
#define BP_PXP_PS_OFFSET_RSVD2 28
#define BM_PXP_PS_OFFSET_RSVD2 0xF0000000
#define BF_PXP_PS_OFFSET_RSVD2(v) \
(((v) << 28) & BM_PXP_PS_OFFSET_RSVD2)
#define BP_PXP_PS_OFFSET_YOFFSET 16
#define BM_PXP_PS_OFFSET_YOFFSET 0x0FFF0000
#define BF_PXP_PS_OFFSET_YOFFSET(v) \
(((v) << 16) & BM_PXP_PS_OFFSET_YOFFSET)
#define BP_PXP_PS_OFFSET_RSVD1 12
#define BM_PXP_PS_OFFSET_RSVD1 0x0000F000
#define BF_PXP_PS_OFFSET_RSVD1(v) \
(((v) << 12) & BM_PXP_PS_OFFSET_RSVD1)
#define BP_PXP_PS_OFFSET_XOFFSET 0
#define BM_PXP_PS_OFFSET_XOFFSET 0x00000FFF
#define BF_PXP_PS_OFFSET_XOFFSET(v) \
(((v) << 0) & BM_PXP_PS_OFFSET_XOFFSET)
#define HW_PXP_PS_CLRKEYLOW_0 (0x00000130)
#define BP_PXP_PS_CLRKEYLOW_0_RSVD1 24
#define BM_PXP_PS_CLRKEYLOW_0_RSVD1 0xFF000000
#define BF_PXP_PS_CLRKEYLOW_0_RSVD1(v) \
(((v) << 24) & BM_PXP_PS_CLRKEYLOW_0_RSVD1)
#define BP_PXP_PS_CLRKEYLOW_0_PIXEL 0
#define BM_PXP_PS_CLRKEYLOW_0_PIXEL 0x00FFFFFF
#define BF_PXP_PS_CLRKEYLOW_0_PIXEL(v) \
(((v) << 0) & BM_PXP_PS_CLRKEYLOW_0_PIXEL)
#define HW_PXP_PS_CLRKEYHIGH_0 (0x00000140)
#define BP_PXP_PS_CLRKEYHIGH_0_RSVD1 24
#define BM_PXP_PS_CLRKEYHIGH_0_RSVD1 0xFF000000
#define BF_PXP_PS_CLRKEYHIGH_0_RSVD1(v) \
(((v) << 24) & BM_PXP_PS_CLRKEYHIGH_0_RSVD1)
#define BP_PXP_PS_CLRKEYHIGH_0_PIXEL 0
#define BM_PXP_PS_CLRKEYHIGH_0_PIXEL 0x00FFFFFF
#define BF_PXP_PS_CLRKEYHIGH_0_PIXEL(v) \
(((v) << 0) & BM_PXP_PS_CLRKEYHIGH_0_PIXEL)
#define HW_PXP_AS_CTRL (0x00000150)
#define BP_PXP_AS_CTRL_RSVD1 22
#define BM_PXP_AS_CTRL_RSVD1 0xFFC00000
#define BF_PXP_AS_CTRL_RSVD1(v) \
(((v) << 22) & BM_PXP_AS_CTRL_RSVD1)
#define BM_PXP_AS_CTRL_ALPHA1_INVERT 0x00200000
#define BF_PXP_AS_CTRL_ALPHA1_INVERT(v) \
(((v) << 21) & BM_PXP_AS_CTRL_ALPHA1_INVERT)
#define BM_PXP_AS_CTRL_ALPHA0_INVERT 0x00100000
#define BF_PXP_AS_CTRL_ALPHA0_INVERT(v) \
(((v) << 20) & BM_PXP_AS_CTRL_ALPHA0_INVERT)
#define BP_PXP_AS_CTRL_ROP 16
#define BM_PXP_AS_CTRL_ROP 0x000F0000
#define BF_PXP_AS_CTRL_ROP(v) \
(((v) << 16) & BM_PXP_AS_CTRL_ROP)
#define BV_PXP_AS_CTRL_ROP__MASKAS 0x0
#define BV_PXP_AS_CTRL_ROP__MASKNOTAS 0x1
#define BV_PXP_AS_CTRL_ROP__MASKASNOT 0x2
#define BV_PXP_AS_CTRL_ROP__MERGEAS 0x3
#define BV_PXP_AS_CTRL_ROP__MERGENOTAS 0x4
#define BV_PXP_AS_CTRL_ROP__MERGEASNOT 0x5
#define BV_PXP_AS_CTRL_ROP__NOTCOPYAS 0x6
#define BV_PXP_AS_CTRL_ROP__NOT 0x7
#define BV_PXP_AS_CTRL_ROP__NOTMASKAS 0x8
#define BV_PXP_AS_CTRL_ROP__NOTMERGEAS 0x9
#define BV_PXP_AS_CTRL_ROP__XORAS 0xA
#define BV_PXP_AS_CTRL_ROP__NOTXORAS 0xB
#define BP_PXP_AS_CTRL_ALPHA 8
#define BM_PXP_AS_CTRL_ALPHA 0x0000FF00
#define BF_PXP_AS_CTRL_ALPHA(v) \
(((v) << 8) & BM_PXP_AS_CTRL_ALPHA)
#define BP_PXP_AS_CTRL_FORMAT 4
#define BM_PXP_AS_CTRL_FORMAT 0x000000F0
#define BF_PXP_AS_CTRL_FORMAT(v) \
(((v) << 4) & BM_PXP_AS_CTRL_FORMAT)
#define BV_PXP_AS_CTRL_FORMAT__ARGB8888 0x0
#define BV_PXP_AS_CTRL_FORMAT__RGBA8888 0x1
#define BV_PXP_AS_CTRL_FORMAT__RGB888 0x4
#define BV_PXP_AS_CTRL_FORMAT__ARGB1555 0x8
#define BV_PXP_AS_CTRL_FORMAT__ARGB4444 0x9
#define BV_PXP_AS_CTRL_FORMAT__RGB555 0xC
#define BV_PXP_AS_CTRL_FORMAT__RGB444 0xD
#define BV_PXP_AS_CTRL_FORMAT__RGB565 0xE
#define BM_PXP_AS_CTRL_ENABLE_COLORKEY 0x00000008
#define BF_PXP_AS_CTRL_ENABLE_COLORKEY(v) \
(((v) << 3) & BM_PXP_AS_CTRL_ENABLE_COLORKEY)
#define BP_PXP_AS_CTRL_ALPHA_CTRL 1
#define BM_PXP_AS_CTRL_ALPHA_CTRL 0x00000006
#define BF_PXP_AS_CTRL_ALPHA_CTRL(v) \
(((v) << 1) & BM_PXP_AS_CTRL_ALPHA_CTRL)
#define BV_PXP_AS_CTRL_ALPHA_CTRL__Embedded 0x0
#define BV_PXP_AS_CTRL_ALPHA_CTRL__Override 0x1
#define BV_PXP_AS_CTRL_ALPHA_CTRL__Multiply 0x2
#define BV_PXP_AS_CTRL_ALPHA_CTRL__ROPs 0x3
#define BM_PXP_AS_CTRL_RSVD0 0x00000001
#define BF_PXP_AS_CTRL_RSVD0(v) \
(((v) << 0) & BM_PXP_AS_CTRL_RSVD0)
#define HW_PXP_AS_BUF (0x00000160)
#define BP_PXP_AS_BUF_ADDR 0
#define BM_PXP_AS_BUF_ADDR 0xFFFFFFFF
#define BF_PXP_AS_BUF_ADDR(v) (v)
#define HW_PXP_AS_PITCH (0x00000170)
#define BP_PXP_AS_PITCH_RSVD 16
#define BM_PXP_AS_PITCH_RSVD 0xFFFF0000
#define BF_PXP_AS_PITCH_RSVD(v) \
(((v) << 16) & BM_PXP_AS_PITCH_RSVD)
#define BP_PXP_AS_PITCH_PITCH 0
#define BM_PXP_AS_PITCH_PITCH 0x0000FFFF
#define BF_PXP_AS_PITCH_PITCH(v) \
(((v) << 0) & BM_PXP_AS_PITCH_PITCH)
#define HW_PXP_AS_CLRKEYLOW_0 (0x00000180)
#define BP_PXP_AS_CLRKEYLOW_0_RSVD1 24
#define BM_PXP_AS_CLRKEYLOW_0_RSVD1 0xFF000000
#define BF_PXP_AS_CLRKEYLOW_0_RSVD1(v) \
(((v) << 24) & BM_PXP_AS_CLRKEYLOW_0_RSVD1)
#define BP_PXP_AS_CLRKEYLOW_0_PIXEL 0
#define BM_PXP_AS_CLRKEYLOW_0_PIXEL 0x00FFFFFF
#define BF_PXP_AS_CLRKEYLOW_0_PIXEL(v) \
(((v) << 0) & BM_PXP_AS_CLRKEYLOW_0_PIXEL)
#define HW_PXP_AS_CLRKEYHIGH_0 (0x00000190)
#define BP_PXP_AS_CLRKEYHIGH_0_RSVD1 24
#define BM_PXP_AS_CLRKEYHIGH_0_RSVD1 0xFF000000
#define BF_PXP_AS_CLRKEYHIGH_0_RSVD1(v) \
(((v) << 24) & BM_PXP_AS_CLRKEYHIGH_0_RSVD1)
#define BP_PXP_AS_CLRKEYHIGH_0_PIXEL 0
#define BM_PXP_AS_CLRKEYHIGH_0_PIXEL 0x00FFFFFF
#define BF_PXP_AS_CLRKEYHIGH_0_PIXEL(v) \
(((v) << 0) & BM_PXP_AS_CLRKEYHIGH_0_PIXEL)
#define HW_PXP_CSC1_COEF0 (0x000001a0)
#define BM_PXP_CSC1_COEF0_YCBCR_MODE 0x80000000
#define BF_PXP_CSC1_COEF0_YCBCR_MODE(v) \
(((v) << 31) & BM_PXP_CSC1_COEF0_YCBCR_MODE)
#define BM_PXP_CSC1_COEF0_BYPASS 0x40000000
#define BF_PXP_CSC1_COEF0_BYPASS(v) \
(((v) << 30) & BM_PXP_CSC1_COEF0_BYPASS)
#define BM_PXP_CSC1_COEF0_RSVD1 0x20000000
#define BF_PXP_CSC1_COEF0_RSVD1(v) \
(((v) << 29) & BM_PXP_CSC1_COEF0_RSVD1)
#define BP_PXP_CSC1_COEF0_C0 18
#define BM_PXP_CSC1_COEF0_C0 0x1FFC0000
#define BF_PXP_CSC1_COEF0_C0(v) \
(((v) << 18) & BM_PXP_CSC1_COEF0_C0)
#define BP_PXP_CSC1_COEF0_UV_OFFSET 9
#define BM_PXP_CSC1_COEF0_UV_OFFSET 0x0003FE00
#define BF_PXP_CSC1_COEF0_UV_OFFSET(v) \
(((v) << 9) & BM_PXP_CSC1_COEF0_UV_OFFSET)
#define BP_PXP_CSC1_COEF0_Y_OFFSET 0
#define BM_PXP_CSC1_COEF0_Y_OFFSET 0x000001FF
#define BF_PXP_CSC1_COEF0_Y_OFFSET(v) \
(((v) << 0) & BM_PXP_CSC1_COEF0_Y_OFFSET)
#define HW_PXP_CSC1_COEF1 (0x000001b0)
#define BP_PXP_CSC1_COEF1_RSVD1 27
#define BM_PXP_CSC1_COEF1_RSVD1 0xF8000000
#define BF_PXP_CSC1_COEF1_RSVD1(v) \
(((v) << 27) & BM_PXP_CSC1_COEF1_RSVD1)
#define BP_PXP_CSC1_COEF1_C1 16
#define BM_PXP_CSC1_COEF1_C1 0x07FF0000
#define BF_PXP_CSC1_COEF1_C1(v) \
(((v) << 16) & BM_PXP_CSC1_COEF1_C1)
#define BP_PXP_CSC1_COEF1_RSVD0 11
#define BM_PXP_CSC1_COEF1_RSVD0 0x0000F800
#define BF_PXP_CSC1_COEF1_RSVD0(v) \
(((v) << 11) & BM_PXP_CSC1_COEF1_RSVD0)
#define BP_PXP_CSC1_COEF1_C4 0
#define BM_PXP_CSC1_COEF1_C4 0x000007FF
#define BF_PXP_CSC1_COEF1_C4(v) \
(((v) << 0) & BM_PXP_CSC1_COEF1_C4)
#define HW_PXP_CSC1_COEF2 (0x000001c0)
#define BP_PXP_CSC1_COEF2_RSVD1 27
#define BM_PXP_CSC1_COEF2_RSVD1 0xF8000000
#define BF_PXP_CSC1_COEF2_RSVD1(v) \
(((v) << 27) & BM_PXP_CSC1_COEF2_RSVD1)
#define BP_PXP_CSC1_COEF2_C2 16
#define BM_PXP_CSC1_COEF2_C2 0x07FF0000
#define BF_PXP_CSC1_COEF2_C2(v) \
(((v) << 16) & BM_PXP_CSC1_COEF2_C2)
#define BP_PXP_CSC1_COEF2_RSVD0 11
#define BM_PXP_CSC1_COEF2_RSVD0 0x0000F800
#define BF_PXP_CSC1_COEF2_RSVD0(v) \
(((v) << 11) & BM_PXP_CSC1_COEF2_RSVD0)
#define BP_PXP_CSC1_COEF2_C3 0
#define BM_PXP_CSC1_COEF2_C3 0x000007FF
#define BF_PXP_CSC1_COEF2_C3(v) \
(((v) << 0) & BM_PXP_CSC1_COEF2_C3)
#define HW_PXP_CSC2_CTRL (0x000001d0)
#define BP_PXP_CSC2_CTRL_RSVD 3
#define BM_PXP_CSC2_CTRL_RSVD 0xFFFFFFF8
#define BF_PXP_CSC2_CTRL_RSVD(v) \
(((v) << 3) & BM_PXP_CSC2_CTRL_RSVD)
#define BP_PXP_CSC2_CTRL_CSC_MODE 1
#define BM_PXP_CSC2_CTRL_CSC_MODE 0x00000006
#define BF_PXP_CSC2_CTRL_CSC_MODE(v) \
(((v) << 1) & BM_PXP_CSC2_CTRL_CSC_MODE)
#define BV_PXP_CSC2_CTRL_CSC_MODE__YUV2RGB 0x0
#define BV_PXP_CSC2_CTRL_CSC_MODE__YCbCr2RGB 0x1
#define BV_PXP_CSC2_CTRL_CSC_MODE__RGB2YUV 0x2
#define BV_PXP_CSC2_CTRL_CSC_MODE__RGB2YCbCr 0x3
#define BM_PXP_CSC2_CTRL_BYPASS 0x00000001
#define BF_PXP_CSC2_CTRL_BYPASS(v) \
(((v) << 0) & BM_PXP_CSC2_CTRL_BYPASS)
#define HW_PXP_CSC2_COEF0 (0x000001e0)
#define BP_PXP_CSC2_COEF0_RSVD1 27
#define BM_PXP_CSC2_COEF0_RSVD1 0xF8000000
#define BF_PXP_CSC2_COEF0_RSVD1(v) \
(((v) << 27) & BM_PXP_CSC2_COEF0_RSVD1)
#define BP_PXP_CSC2_COEF0_A2 16
#define BM_PXP_CSC2_COEF0_A2 0x07FF0000
#define BF_PXP_CSC2_COEF0_A2(v) \
(((v) << 16) & BM_PXP_CSC2_COEF0_A2)
#define BP_PXP_CSC2_COEF0_RSVD0 11
#define BM_PXP_CSC2_COEF0_RSVD0 0x0000F800
#define BF_PXP_CSC2_COEF0_RSVD0(v) \
(((v) << 11) & BM_PXP_CSC2_COEF0_RSVD0)
#define BP_PXP_CSC2_COEF0_A1 0
#define BM_PXP_CSC2_COEF0_A1 0x000007FF
#define BF_PXP_CSC2_COEF0_A1(v) \
(((v) << 0) & BM_PXP_CSC2_COEF0_A1)
#define HW_PXP_CSC2_COEF1 (0x000001f0)
#define BP_PXP_CSC2_COEF1_RSVD1 27
#define BM_PXP_CSC2_COEF1_RSVD1 0xF8000000
#define BF_PXP_CSC2_COEF1_RSVD1(v) \
(((v) << 27) & BM_PXP_CSC2_COEF1_RSVD1)
#define BP_PXP_CSC2_COEF1_B1 16
#define BM_PXP_CSC2_COEF1_B1 0x07FF0000
#define BF_PXP_CSC2_COEF1_B1(v) \
(((v) << 16) & BM_PXP_CSC2_COEF1_B1)
#define BP_PXP_CSC2_COEF1_RSVD0 11
#define BM_PXP_CSC2_COEF1_RSVD0 0x0000F800
#define BF_PXP_CSC2_COEF1_RSVD0(v) \
(((v) << 11) & BM_PXP_CSC2_COEF1_RSVD0)
#define BP_PXP_CSC2_COEF1_A3 0
#define BM_PXP_CSC2_COEF1_A3 0x000007FF
#define BF_PXP_CSC2_COEF1_A3(v) \
(((v) << 0) & BM_PXP_CSC2_COEF1_A3)
#define HW_PXP_CSC2_COEF2 (0x00000200)
#define BP_PXP_CSC2_COEF2_RSVD1 27
#define BM_PXP_CSC2_COEF2_RSVD1 0xF8000000
#define BF_PXP_CSC2_COEF2_RSVD1(v) \
(((v) << 27) & BM_PXP_CSC2_COEF2_RSVD1)
#define BP_PXP_CSC2_COEF2_B3 16
#define BM_PXP_CSC2_COEF2_B3 0x07FF0000
#define BF_PXP_CSC2_COEF2_B3(v) \
(((v) << 16) & BM_PXP_CSC2_COEF2_B3)
#define BP_PXP_CSC2_COEF2_RSVD0 11
#define BM_PXP_CSC2_COEF2_RSVD0 0x0000F800
#define BF_PXP_CSC2_COEF2_RSVD0(v) \
(((v) << 11) & BM_PXP_CSC2_COEF2_RSVD0)
#define BP_PXP_CSC2_COEF2_B2 0
#define BM_PXP_CSC2_COEF2_B2 0x000007FF
#define BF_PXP_CSC2_COEF2_B2(v) \
(((v) << 0) & BM_PXP_CSC2_COEF2_B2)
#define HW_PXP_CSC2_COEF3 (0x00000210)
#define BP_PXP_CSC2_COEF3_RSVD1 27
#define BM_PXP_CSC2_COEF3_RSVD1 0xF8000000
#define BF_PXP_CSC2_COEF3_RSVD1(v) \
(((v) << 27) & BM_PXP_CSC2_COEF3_RSVD1)
#define BP_PXP_CSC2_COEF3_C2 16
#define BM_PXP_CSC2_COEF3_C2 0x07FF0000
#define BF_PXP_CSC2_COEF3_C2(v) \
(((v) << 16) & BM_PXP_CSC2_COEF3_C2)
#define BP_PXP_CSC2_COEF3_RSVD0 11
#define BM_PXP_CSC2_COEF3_RSVD0 0x0000F800
#define BF_PXP_CSC2_COEF3_RSVD0(v) \
(((v) << 11) & BM_PXP_CSC2_COEF3_RSVD0)
#define BP_PXP_CSC2_COEF3_C1 0
#define BM_PXP_CSC2_COEF3_C1 0x000007FF
#define BF_PXP_CSC2_COEF3_C1(v) \
(((v) << 0) & BM_PXP_CSC2_COEF3_C1)
#define HW_PXP_CSC2_COEF4 (0x00000220)
#define BP_PXP_CSC2_COEF4_RSVD1 25
#define BM_PXP_CSC2_COEF4_RSVD1 0xFE000000
#define BF_PXP_CSC2_COEF4_RSVD1(v) \
(((v) << 25) & BM_PXP_CSC2_COEF4_RSVD1)
#define BP_PXP_CSC2_COEF4_D1 16
#define BM_PXP_CSC2_COEF4_D1 0x01FF0000
#define BF_PXP_CSC2_COEF4_D1(v) \
(((v) << 16) & BM_PXP_CSC2_COEF4_D1)
#define BP_PXP_CSC2_COEF4_RSVD0 11
#define BM_PXP_CSC2_COEF4_RSVD0 0x0000F800
#define BF_PXP_CSC2_COEF4_RSVD0(v) \
(((v) << 11) & BM_PXP_CSC2_COEF4_RSVD0)
#define BP_PXP_CSC2_COEF4_C3 0
#define BM_PXP_CSC2_COEF4_C3 0x000007FF
#define BF_PXP_CSC2_COEF4_C3(v) \
(((v) << 0) & BM_PXP_CSC2_COEF4_C3)
#define HW_PXP_CSC2_COEF5 (0x00000230)
#define BP_PXP_CSC2_COEF5_RSVD1 25
#define BM_PXP_CSC2_COEF5_RSVD1 0xFE000000
#define BF_PXP_CSC2_COEF5_RSVD1(v) \
(((v) << 25) & BM_PXP_CSC2_COEF5_RSVD1)
#define BP_PXP_CSC2_COEF5_D3 16
#define BM_PXP_CSC2_COEF5_D3 0x01FF0000
#define BF_PXP_CSC2_COEF5_D3(v) \
(((v) << 16) & BM_PXP_CSC2_COEF5_D3)
#define BP_PXP_CSC2_COEF5_RSVD0 9
#define BM_PXP_CSC2_COEF5_RSVD0 0x0000FE00
#define BF_PXP_CSC2_COEF5_RSVD0(v) \
(((v) << 9) & BM_PXP_CSC2_COEF5_RSVD0)
#define BP_PXP_CSC2_COEF5_D2 0
#define BM_PXP_CSC2_COEF5_D2 0x000001FF
#define BF_PXP_CSC2_COEF5_D2(v) \
(((v) << 0) & BM_PXP_CSC2_COEF5_D2)
#define HW_PXP_LUT_CTRL (0x00000240)
#define BM_PXP_LUT_CTRL_BYPASS 0x80000000
#define BF_PXP_LUT_CTRL_BYPASS(v) \
(((v) << 31) & BM_PXP_LUT_CTRL_BYPASS)
#define BP_PXP_LUT_CTRL_RSVD3 26
#define BM_PXP_LUT_CTRL_RSVD3 0x7C000000
#define BF_PXP_LUT_CTRL_RSVD3(v) \
(((v) << 26) & BM_PXP_LUT_CTRL_RSVD3)
#define BP_PXP_LUT_CTRL_LOOKUP_MODE 24
#define BM_PXP_LUT_CTRL_LOOKUP_MODE 0x03000000
#define BF_PXP_LUT_CTRL_LOOKUP_MODE(v) \
(((v) << 24) & BM_PXP_LUT_CTRL_LOOKUP_MODE)
#define BV_PXP_LUT_CTRL_LOOKUP_MODE__CACHE_RGB565 0x0
#define BV_PXP_LUT_CTRL_LOOKUP_MODE__DIRECT_Y8 0x1
#define BV_PXP_LUT_CTRL_LOOKUP_MODE__DIRECT_RGB444 0x2
#define BV_PXP_LUT_CTRL_LOOKUP_MODE__DIRECT_RGB454 0x3
#define BP_PXP_LUT_CTRL_RSVD2 18
#define BM_PXP_LUT_CTRL_RSVD2 0x00FC0000
#define BF_PXP_LUT_CTRL_RSVD2(v) \
(((v) << 18) & BM_PXP_LUT_CTRL_RSVD2)
#define BP_PXP_LUT_CTRL_OUT_MODE 16
#define BM_PXP_LUT_CTRL_OUT_MODE 0x00030000
#define BF_PXP_LUT_CTRL_OUT_MODE(v) \
(((v) << 16) & BM_PXP_LUT_CTRL_OUT_MODE)
#define BV_PXP_LUT_CTRL_OUT_MODE__RESERVED 0x0
#define BV_PXP_LUT_CTRL_OUT_MODE__Y8 0x1
#define BV_PXP_LUT_CTRL_OUT_MODE__RGBW4444CFA 0x2
#define BV_PXP_LUT_CTRL_OUT_MODE__RGB888 0x3
#define BP_PXP_LUT_CTRL_RSVD1 11
#define BM_PXP_LUT_CTRL_RSVD1 0x0000F800
#define BF_PXP_LUT_CTRL_RSVD1(v) \
(((v) << 11) & BM_PXP_LUT_CTRL_RSVD1)
#define BM_PXP_LUT_CTRL_SEL_8KB 0x00000400
#define BF_PXP_LUT_CTRL_SEL_8KB(v) \
(((v) << 10) & BM_PXP_LUT_CTRL_SEL_8KB)
#define BM_PXP_LUT_CTRL_LRU_UPD 0x00000200
#define BF_PXP_LUT_CTRL_LRU_UPD(v) \
(((v) << 9) & BM_PXP_LUT_CTRL_LRU_UPD)
#define BM_PXP_LUT_CTRL_INVALID 0x00000100
#define BF_PXP_LUT_CTRL_INVALID(v) \
(((v) << 8) & BM_PXP_LUT_CTRL_INVALID)
#define BP_PXP_LUT_CTRL_RSVD0 1
#define BM_PXP_LUT_CTRL_RSVD0 0x000000FE
#define BF_PXP_LUT_CTRL_RSVD0(v) \
(((v) << 1) & BM_PXP_LUT_CTRL_RSVD0)
#define BM_PXP_LUT_CTRL_DMA_START 0x00000001
#define BF_PXP_LUT_CTRL_DMA_START(v) \
(((v) << 0) & BM_PXP_LUT_CTRL_DMA_START)
#define HW_PXP_LUT_ADDR (0x00000250)
#define BM_PXP_LUT_ADDR_RSVD2 0x80000000
#define BF_PXP_LUT_ADDR_RSVD2(v) \
(((v) << 31) & BM_PXP_LUT_ADDR_RSVD2)
#define BP_PXP_LUT_ADDR_NUM_BYTES 16
#define BM_PXP_LUT_ADDR_NUM_BYTES 0x7FFF0000
#define BF_PXP_LUT_ADDR_NUM_BYTES(v) \
(((v) << 16) & BM_PXP_LUT_ADDR_NUM_BYTES)
#define BP_PXP_LUT_ADDR_RSVD1 14
#define BM_PXP_LUT_ADDR_RSVD1 0x0000C000
#define BF_PXP_LUT_ADDR_RSVD1(v) \
(((v) << 14) & BM_PXP_LUT_ADDR_RSVD1)
#define BP_PXP_LUT_ADDR_ADDR 0
#define BM_PXP_LUT_ADDR_ADDR 0x00003FFF
#define BF_PXP_LUT_ADDR_ADDR(v) \
(((v) << 0) & BM_PXP_LUT_ADDR_ADDR)
#define HW_PXP_LUT_DATA (0x00000260)
#define BP_PXP_LUT_DATA_DATA 0
#define BM_PXP_LUT_DATA_DATA 0xFFFFFFFF
#define BF_PXP_LUT_DATA_DATA(v) (v)
#define HW_PXP_LUT_EXTMEM (0x00000270)
#define BP_PXP_LUT_EXTMEM_ADDR 0
#define BM_PXP_LUT_EXTMEM_ADDR 0xFFFFFFFF
#define BF_PXP_LUT_EXTMEM_ADDR(v) (v)
#define HW_PXP_CFA (0x00000280)
#define BP_PXP_CFA_DATA 0
#define BM_PXP_CFA_DATA 0xFFFFFFFF
#define BF_PXP_CFA_DATA(v) (v)
#define HW_PXP_ALPHA_A_CTRL (0x00000290)
#define BP_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA 24
#define BM_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA 0xFF000000
#define BF_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA(v) \
(((v) << 24) & BM_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA)
#define BP_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA 16
#define BM_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA 0x00FF0000
#define BF_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA(v) \
(((v) << 16) & BM_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA)
#define BP_PXP_ALPHA_A_CTRL_RSVD0 14
#define BM_PXP_ALPHA_A_CTRL_RSVD0 0x0000C000
#define BF_PXP_ALPHA_A_CTRL_RSVD0(v) \
(((v) << 14) & BM_PXP_ALPHA_A_CTRL_RSVD0)
#define BM_PXP_ALPHA_A_CTRL_S1_COLOR_MODE 0x00002000
#define BF_PXP_ALPHA_A_CTRL_S1_COLOR_MODE(v) \
(((v) << 13) & BM_PXP_ALPHA_A_CTRL_S1_COLOR_MODE)
#define BV_PXP_ALPHA_A_CTRL_S1_COLOR_MODE__0 0x0
#define BV_PXP_ALPHA_A_CTRL_S1_COLOR_MODE__1 0x1
#define BM_PXP_ALPHA_A_CTRL_S1_ALPHA_MODE 0x00001000
#define BF_PXP_ALPHA_A_CTRL_S1_ALPHA_MODE(v) \
(((v) << 12) & BM_PXP_ALPHA_A_CTRL_S1_ALPHA_MODE)
#define BV_PXP_ALPHA_A_CTRL_S1_ALPHA_MODE__0 0x0
#define BV_PXP_ALPHA_A_CTRL_S1_ALPHA_MODE__1 0x1
#define BP_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE 10
#define BM_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE 0x00000C00
#define BF_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE(v) \
(((v) << 10) & BM_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE)
#define BV_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE__0 0x0
#define BV_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE__1 0x0
#define BV_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE__2 0x0
#define BV_PXP_ALPHA_A_CTRL_S1_GLOBAL_ALPHA_MODE__3 0x0
#define BP_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE 8
#define BM_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE 0x00000300
#define BF_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE(v) \
(((v) << 8) & BM_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE)
#define BV_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE__0 0x0
#define BV_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE__1 0x1
#define BV_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE__2 0x2
#define BV_PXP_ALPHA_A_CTRL_S1_S0_FACTOR_MODE__3 0x3
#define BM_PXP_ALPHA_A_CTRL_RSVD1 0x00000080
#define BF_PXP_ALPHA_A_CTRL_RSVD1(v) \
(((v) << 7) & BM_PXP_ALPHA_A_CTRL_RSVD1)
#define BM_PXP_ALPHA_A_CTRL_S0_COLOR_MODE 0x00000040
#define BF_PXP_ALPHA_A_CTRL_S0_COLOR_MODE(v) \
(((v) << 6) & BM_PXP_ALPHA_A_CTRL_S0_COLOR_MODE)
#define BV_PXP_ALPHA_A_CTRL_S0_COLOR_MODE__0 0x0
#define BV_PXP_ALPHA_A_CTRL_S0_COLOR_MODE__1 0x1
#define BM_PXP_ALPHA_A_CTRL_S0_ALPHA_MODE 0x00000020
#define BF_PXP_ALPHA_A_CTRL_S0_ALPHA_MODE(v) \
(((v) << 5) & BM_PXP_ALPHA_A_CTRL_S0_ALPHA_MODE)
#define BV_PXP_ALPHA_A_CTRL_S0_ALPHA_MODE__0 0x0
#define BV_PXP_ALPHA_A_CTRL_S0_ALPHA_MODE__1 0x1
#define BP_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE 3
#define BM_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE 0x00000018
#define BF_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE(v) \
(((v) << 3) & BM_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE)
#define BV_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE__0 0x0
#define BV_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE__1 0x1
#define BV_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE__2 0x2
#define BV_PXP_ALPHA_A_CTRL_S0_GLOBAL_ALPHA_MODE__3 0x3
#define BP_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE 1
#define BM_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE 0x00000006
#define BF_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE(v) \
(((v) << 1) & BM_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE)
#define BV_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE__0 0x0
#define BV_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE__1 0x1
#define BV_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE__2 0x2
#define BV_PXP_ALPHA_A_CTRL_S0_S1_FACTOR_MODE__3 0x3
#define BM_PXP_ALPHA_A_CTRL_POTER_DUFF_ENABLE 0x00000001
#define BF_PXP_ALPHA_A_CTRL_POTER_DUFF_ENABLE(v) \
(((v) << 0) & BM_PXP_ALPHA_A_CTRL_POTER_DUFF_ENABLE)
#define BV_PXP_ALPHA_A_CTRL_POTER_DUFF_ENABLE__0 0x0
#define BV_PXP_ALPHA_A_CTRL_POTER_DUFF_ENABLE__1 0x1
#define HW_PXP_ALPHA_B_CTRL (0x000002a0)
#define BP_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA 24
#define BM_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA 0xFF000000
#define BF_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA(v) \
(((v) << 24) & BM_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA)
#define BP_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA 16
#define BM_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA 0x00FF0000
#define BF_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA(v) \
(((v) << 16) & BM_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA)
#define BP_PXP_ALPHA_B_CTRL_RSVD0 14
#define BM_PXP_ALPHA_B_CTRL_RSVD0 0x0000C000
#define BF_PXP_ALPHA_B_CTRL_RSVD0(v) \
(((v) << 14) & BM_PXP_ALPHA_B_CTRL_RSVD0)
#define BM_PXP_ALPHA_B_CTRL_S1_COLOR_MODE 0x00002000
#define BF_PXP_ALPHA_B_CTRL_S1_COLOR_MODE(v) \
(((v) << 13) & BM_PXP_ALPHA_B_CTRL_S1_COLOR_MODE)
#define BV_PXP_ALPHA_B_CTRL_S1_COLOR_MODE__0 0x0
#define BV_PXP_ALPHA_B_CTRL_S1_COLOR_MODE__1 0x1
#define BM_PXP_ALPHA_B_CTRL_S1_ALPHA_MODE 0x00001000
#define BF_PXP_ALPHA_B_CTRL_S1_ALPHA_MODE(v) \
(((v) << 12) & BM_PXP_ALPHA_B_CTRL_S1_ALPHA_MODE)
#define BV_PXP_ALPHA_B_CTRL_S1_ALPHA_MODE__0 0x0
#define BV_PXP_ALPHA_B_CTRL_S1_ALPHA_MODE__1 0x1
#define BP_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE 10
#define BM_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE 0x00000C00
#define BF_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE(v) \
(((v) << 10) & BM_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE)
#define BV_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE__0 0x0
#define BV_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE__1 0x1
#define BV_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE__2 0x2
#define BV_PXP_ALPHA_B_CTRL_S1_GLOBAL_ALPHA_MODE__3 0x3
#define BP_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE 8
#define BM_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE 0x00000300
#define BF_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE(v) \
(((v) << 8) & BM_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE)
#define BV_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE__0 0x0
#define BV_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE__1 0x1
#define BV_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE__2 0x2
#define BV_PXP_ALPHA_B_CTRL_S1_S0_FACTOR_MODE__3 0x3
#define BM_PXP_ALPHA_B_CTRL_RSVD1 0x00000080
#define BF_PXP_ALPHA_B_CTRL_RSVD1(v) \
(((v) << 7) & BM_PXP_ALPHA_B_CTRL_RSVD1)
#define BM_PXP_ALPHA_B_CTRL_S0_COLOR_MODE 0x00000040
#define BF_PXP_ALPHA_B_CTRL_S0_COLOR_MODE(v) \
(((v) << 6) & BM_PXP_ALPHA_B_CTRL_S0_COLOR_MODE)
#define BV_PXP_ALPHA_B_CTRL_S0_COLOR_MODE__0 0x0
#define BV_PXP_ALPHA_B_CTRL_S0_COLOR_MODE__1 0x1
#define BM_PXP_ALPHA_B_CTRL_S0_ALPHA_MODE 0x00000020
#define BF_PXP_ALPHA_B_CTRL_S0_ALPHA_MODE(v) \
(((v) << 5) & BM_PXP_ALPHA_B_CTRL_S0_ALPHA_MODE)
#define BV_PXP_ALPHA_B_CTRL_S0_ALPHA_MODE__0 0x0
#define BV_PXP_ALPHA_B_CTRL_S0_ALPHA_MODE__1 0x1
#define BP_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE 3
#define BM_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE 0x00000018
#define BF_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE(v) \
(((v) << 3) & BM_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE)
#define BV_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE__0 0x0
#define BV_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE__1 0x1
#define BV_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE__2 0x2
#define BV_PXP_ALPHA_B_CTRL_S0_GLOBAL_ALPHA_MODE__3 0x3
#define BP_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE 1
#define BM_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE 0x00000006
#define BF_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE(v) \
(((v) << 1) & BM_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE)
#define BV_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE__0 0x0
#define BV_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE__1 0x1
#define BV_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE__2 0x2
#define BV_PXP_ALPHA_B_CTRL_S0_S1_FACTOR_MODE__3 0x3
#define BM_PXP_ALPHA_B_CTRL_POTER_DUFF_ENABLE 0x00000001
#define BF_PXP_ALPHA_B_CTRL_POTER_DUFF_ENABLE(v) \
(((v) << 0) & BM_PXP_ALPHA_B_CTRL_POTER_DUFF_ENABLE)
#define BV_PXP_ALPHA_B_CTRL_POTER_DUFF_ENABLE__0 0x0
#define BV_PXP_ALPHA_B_CTRL_POTER_DUFF_ENABLE__1 0x1
#define HW_PXP_ALPHA_B_CTRL_1 (0x000002b0)
#define BP_PXP_ALPHA_B_CTRL_1_RSVD0 8
#define BM_PXP_ALPHA_B_CTRL_1_RSVD0 0xFFFFFF00
#define BF_PXP_ALPHA_B_CTRL_1_RSVD0(v) \
(((v) << 8) & BM_PXP_ALPHA_B_CTRL_1_RSVD0)
#define BP_PXP_ALPHA_B_CTRL_1_ROP 4
#define BM_PXP_ALPHA_B_CTRL_1_ROP 0x000000F0
#define BF_PXP_ALPHA_B_CTRL_1_ROP(v) \
(((v) << 4) & BM_PXP_ALPHA_B_CTRL_1_ROP)
#define BV_PXP_ALPHA_B_CTRL_1_ROP__MASKAS 0x0
#define BV_PXP_ALPHA_B_CTRL_1_ROP__MASKNOTAS 0x1
#define BV_PXP_ALPHA_B_CTRL_1_ROP__MASKASNOT 0x2
#define BV_PXP_ALPHA_B_CTRL_1_ROP__MERGEAS 0x3
#define BV_PXP_ALPHA_B_CTRL_1_ROP__MERGENOTAS 0x4
#define BV_PXP_ALPHA_B_CTRL_1_ROP__MERGEASNOT 0x5
#define BV_PXP_ALPHA_B_CTRL_1_ROP__NOTCOPYAS 0x6
#define BV_PXP_ALPHA_B_CTRL_1_ROP__NOT 0x7
#define BV_PXP_ALPHA_B_CTRL_1_ROP__NOTMASKAS 0x8
#define BV_PXP_ALPHA_B_CTRL_1_ROP__NOTMERGEAS 0x9
#define BV_PXP_ALPHA_B_CTRL_1_ROP__XORAS 0xA
#define BV_PXP_ALPHA_B_CTRL_1_ROP__NOTXORAS 0xB
#define BP_PXP_ALPHA_B_CTRL_1_RSVD1 2
#define BM_PXP_ALPHA_B_CTRL_1_RSVD1 0x0000000C
#define BF_PXP_ALPHA_B_CTRL_1_RSVD1(v) \
(((v) << 2) & BM_PXP_ALPHA_B_CTRL_1_RSVD1)
#define BM_PXP_ALPHA_B_CTRL_1_OL_CLRKEY_ENABLE 0x00000002
#define BF_PXP_ALPHA_B_CTRL_1_OL_CLRKEY_ENABLE(v) \
(((v) << 1) & BM_PXP_ALPHA_B_CTRL_1_OL_CLRKEY_ENABLE)
#define BM_PXP_ALPHA_B_CTRL_1_ROP_ENABLE 0x00000001
#define BF_PXP_ALPHA_B_CTRL_1_ROP_ENABLE(v) \
(((v) << 0) & BM_PXP_ALPHA_B_CTRL_1_ROP_ENABLE)
#define HW_PXP_PS_BACKGROUND_1 (0x000002c0)
#define BP_PXP_PS_BACKGROUND_1_RSVD 24
#define BM_PXP_PS_BACKGROUND_1_RSVD 0xFF000000
#define BF_PXP_PS_BACKGROUND_1_RSVD(v) \
(((v) << 24) & BM_PXP_PS_BACKGROUND_1_RSVD)
#define BP_PXP_PS_BACKGROUND_1_COLOR 0
#define BM_PXP_PS_BACKGROUND_1_COLOR 0x00FFFFFF
#define BF_PXP_PS_BACKGROUND_1_COLOR(v) \
(((v) << 0) & BM_PXP_PS_BACKGROUND_1_COLOR)
#define HW_PXP_PS_CLRKEYLOW_1 (0x000002d0)
#define BP_PXP_PS_CLRKEYLOW_1_RSVD1 24
#define BM_PXP_PS_CLRKEYLOW_1_RSVD1 0xFF000000
#define BF_PXP_PS_CLRKEYLOW_1_RSVD1(v) \
(((v) << 24) & BM_PXP_PS_CLRKEYLOW_1_RSVD1)
#define BP_PXP_PS_CLRKEYLOW_1_PIXEL 0
#define BM_PXP_PS_CLRKEYLOW_1_PIXEL 0x00FFFFFF
#define BF_PXP_PS_CLRKEYLOW_1_PIXEL(v) \
(((v) << 0) & BM_PXP_PS_CLRKEYLOW_1_PIXEL)
#define HW_PXP_PS_CLRKEYHIGH_1 (0x000002e0)
#define BP_PXP_PS_CLRKEYHIGH_1_RSVD1 24
#define BM_PXP_PS_CLRKEYHIGH_1_RSVD1 0xFF000000
#define BF_PXP_PS_CLRKEYHIGH_1_RSVD1(v) \
(((v) << 24) & BM_PXP_PS_CLRKEYHIGH_1_RSVD1)
#define BP_PXP_PS_CLRKEYHIGH_1_PIXEL 0
#define BM_PXP_PS_CLRKEYHIGH_1_PIXEL 0x00FFFFFF
#define BF_PXP_PS_CLRKEYHIGH_1_PIXEL(v) \
(((v) << 0) & BM_PXP_PS_CLRKEYHIGH_1_PIXEL)
#define HW_PXP_AS_CLRKEYLOW_1 (0x000002f0)
#define BP_PXP_AS_CLRKEYLOW_1_RSVD1 24
#define BM_PXP_AS_CLRKEYLOW_1_RSVD1 0xFF000000
#define BF_PXP_AS_CLRKEYLOW_1_RSVD1(v) \
(((v) << 24) & BM_PXP_AS_CLRKEYLOW_1_RSVD1)
#define BP_PXP_AS_CLRKEYLOW_1_PIXEL 0
#define BM_PXP_AS_CLRKEYLOW_1_PIXEL 0x00FFFFFF
#define BF_PXP_AS_CLRKEYLOW_1_PIXEL(v) \
(((v) << 0) & BM_PXP_AS_CLRKEYLOW_1_PIXEL)
#define HW_PXP_AS_CLRKEYHIGH_1 (0x00000300)
#define BP_PXP_AS_CLRKEYHIGH_1_RSVD1 24
#define BM_PXP_AS_CLRKEYHIGH_1_RSVD1 0xFF000000
#define BF_PXP_AS_CLRKEYHIGH_1_RSVD1(v) \
(((v) << 24) & BM_PXP_AS_CLRKEYHIGH_1_RSVD1)
#define BP_PXP_AS_CLRKEYHIGH_1_PIXEL 0
#define BM_PXP_AS_CLRKEYHIGH_1_PIXEL 0x00FFFFFF
#define BF_PXP_AS_CLRKEYHIGH_1_PIXEL(v) \
(((v) << 0) & BM_PXP_AS_CLRKEYHIGH_1_PIXEL)
#define HW_PXP_CTRL2 (0x00000310)
#define HW_PXP_CTRL2_SET (0x00000314)
#define HW_PXP_CTRL2_CLR (0x00000318)
#define HW_PXP_CTRL2_TOG (0x0000031c)
#define BP_PXP_CTRL2_RSVD3 28
#define BM_PXP_CTRL2_RSVD3 0xF0000000
#define BF_PXP_CTRL2_RSVD3(v) \
(((v) << 28) & BM_PXP_CTRL2_RSVD3)
#define BM_PXP_CTRL2_ENABLE_ROTATE1 0x08000000
#define BF_PXP_CTRL2_ENABLE_ROTATE1(v) \
(((v) << 27) & BM_PXP_CTRL2_ENABLE_ROTATE1)
#define BM_PXP_CTRL2_ENABLE_ROTATE0 0x04000000
#define BF_PXP_CTRL2_ENABLE_ROTATE0(v) \
(((v) << 26) & BM_PXP_CTRL2_ENABLE_ROTATE0)
#define BM_PXP_CTRL2_ENABLE_LUT 0x02000000
#define BF_PXP_CTRL2_ENABLE_LUT(v) \
(((v) << 25) & BM_PXP_CTRL2_ENABLE_LUT)
#define BM_PXP_CTRL2_ENABLE_CSC2 0x01000000
#define BF_PXP_CTRL2_ENABLE_CSC2(v) \
(((v) << 24) & BM_PXP_CTRL2_ENABLE_CSC2)
#define BM_PXP_CTRL2_BLOCK_SIZE 0x00800000
#define BF_PXP_CTRL2_BLOCK_SIZE(v) \
(((v) << 23) & BM_PXP_CTRL2_BLOCK_SIZE)
#define BV_PXP_CTRL2_BLOCK_SIZE__8X8 0x0
#define BV_PXP_CTRL2_BLOCK_SIZE__16X16 0x1
#define BM_PXP_CTRL2_RSVD2 0x00400000
#define BF_PXP_CTRL2_RSVD2(v) \
(((v) << 22) & BM_PXP_CTRL2_RSVD2)
#define BM_PXP_CTRL2_ENABLE_ALPHA_B 0x00200000
#define BF_PXP_CTRL2_ENABLE_ALPHA_B(v) \
(((v) << 21) & BM_PXP_CTRL2_ENABLE_ALPHA_B)
#define BM_PXP_CTRL2_ENABLE_INPUT_FETCH_STORE 0x00100000
#define BF_PXP_CTRL2_ENABLE_INPUT_FETCH_STORE(v) \
(((v) << 20) & BM_PXP_CTRL2_ENABLE_INPUT_FETCH_STORE)
#define BM_PXP_CTRL2_ENABLE_WFE_B 0x00080000
#define BF_PXP_CTRL2_ENABLE_WFE_B(v) \
(((v) << 19) & BM_PXP_CTRL2_ENABLE_WFE_B)
#define BM_PXP_CTRL2_ENABLE_WFE_A 0x00040000
#define BF_PXP_CTRL2_ENABLE_WFE_A(v) \
(((v) << 18) & BM_PXP_CTRL2_ENABLE_WFE_A)
#define BM_PXP_CTRL2_ENABLE_DITHER 0x00020000
#define BF_PXP_CTRL2_ENABLE_DITHER(v) \
(((v) << 17) & BM_PXP_CTRL2_ENABLE_DITHER)
#define BM_PXP_CTRL2_RSVD1 0x00010000
#define BF_PXP_CTRL2_RSVD1(v) \
(((v) << 16) & BM_PXP_CTRL2_RSVD1)
#define BM_PXP_CTRL2_VFLIP1 0x00008000
#define BF_PXP_CTRL2_VFLIP1(v) \
(((v) << 15) & BM_PXP_CTRL2_VFLIP1)
#define BM_PXP_CTRL2_HFLIP1 0x00004000
#define BF_PXP_CTRL2_HFLIP1(v) \
(((v) << 14) & BM_PXP_CTRL2_HFLIP1)
#define BP_PXP_CTRL2_ROTATE1 12
#define BM_PXP_CTRL2_ROTATE1 0x00003000
#define BF_PXP_CTRL2_ROTATE1(v) \
(((v) << 12) & BM_PXP_CTRL2_ROTATE1)
#define BV_PXP_CTRL2_ROTATE1__ROT_0 0x0
#define BV_PXP_CTRL2_ROTATE1__ROT_90 0x1
#define BV_PXP_CTRL2_ROTATE1__ROT_180 0x2
#define BV_PXP_CTRL2_ROTATE1__ROT_270 0x3
#define BM_PXP_CTRL2_VFLIP0 0x00000800
#define BF_PXP_CTRL2_VFLIP0(v) \
(((v) << 11) & BM_PXP_CTRL2_VFLIP0)
#define BM_PXP_CTRL2_HFLIP0 0x00000400
#define BF_PXP_CTRL2_HFLIP0(v) \
(((v) << 10) & BM_PXP_CTRL2_HFLIP0)
#define BP_PXP_CTRL2_ROTATE0 8
#define BM_PXP_CTRL2_ROTATE0 0x00000300
#define BF_PXP_CTRL2_ROTATE0(v) \
(((v) << 8) & BM_PXP_CTRL2_ROTATE0)
#define BV_PXP_CTRL2_ROTATE0__ROT_0 0x0
#define BV_PXP_CTRL2_ROTATE0__ROT_90 0x1
#define BV_PXP_CTRL2_ROTATE0__ROT_180 0x2
#define BV_PXP_CTRL2_ROTATE0__ROT_270 0x3
#define BP_PXP_CTRL2_RSVD0 1
#define BM_PXP_CTRL2_RSVD0 0x000000FE
#define BF_PXP_CTRL2_RSVD0(v) \
(((v) << 1) & BM_PXP_CTRL2_RSVD0)
#define BM_PXP_CTRL2_ENABLE 0x00000001
#define BF_PXP_CTRL2_ENABLE(v) \
(((v) << 0) & BM_PXP_CTRL2_ENABLE)
#define HW_PXP_POWER_REG0 (0x00000320)
#define BP_PXP_POWER_REG0_CTRL 12
#define BM_PXP_POWER_REG0_CTRL 0xFFFFF000
#define BF_PXP_POWER_REG0_CTRL(v) \
(((v) << 12) & BM_PXP_POWER_REG0_CTRL)
#define BP_PXP_POWER_REG0_ROT0_MEM_LP_STATE 9
#define BM_PXP_POWER_REG0_ROT0_MEM_LP_STATE 0x00000E00
#define BF_PXP_POWER_REG0_ROT0_MEM_LP_STATE(v) \
(((v) << 9) & BM_PXP_POWER_REG0_ROT0_MEM_LP_STATE)
#define BV_PXP_POWER_REG0_ROT0_MEM_LP_STATE__NONE 0x0
#define BV_PXP_POWER_REG0_ROT0_MEM_LP_STATE__LS 0x1
#define BV_PXP_POWER_REG0_ROT0_MEM_LP_STATE__DS 0x2
#define BV_PXP_POWER_REG0_ROT0_MEM_LP_STATE__SD 0x4
#define BP_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN 6
#define BM_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN 0x000001C0
#define BF_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN(v) \
(((v) << 6) & BM_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN)
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN__NONE 0x0
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN__LS 0x1
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN__DS 0x2
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY1_BANKN__SD 0x4
#define BP_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN 3
#define BM_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN 0x00000038
#define BF_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN(v) \
(((v) << 3) & BM_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN)
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN__NONE 0x0
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN__LS 0x1
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN__DS 0x2
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANKN__SD 0x4
#define BP_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0 0
#define BM_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0 0x00000007
#define BF_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0(v) \
(((v) << 0) & BM_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0)
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0__NONE 0x0
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0__LS 0x1
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0__DS 0x2
#define BV_PXP_POWER_REG0_LUT_LP_STATE_WAY0_BANK0__SD 0x4
#define HW_PXP_POWER_REG1 (0x00000330)
#define BP_PXP_POWER_REG1_RSVD0 24
#define BM_PXP_POWER_REG1_RSVD0 0xFF000000
#define BF_PXP_POWER_REG1_RSVD0(v) \
(((v) << 24) & BM_PXP_POWER_REG1_RSVD0)
#define BP_PXP_POWER_REG1_ALU_B_MEM_LP_STATE 21
#define BM_PXP_POWER_REG1_ALU_B_MEM_LP_STATE 0x00E00000
#define BF_PXP_POWER_REG1_ALU_B_MEM_LP_STATE(v) \
(((v) << 21) & BM_PXP_POWER_REG1_ALU_B_MEM_LP_STATE)
#define BV_PXP_POWER_REG1_ALU_B_MEM_LP_STATE__NONE 0x0
#define BV_PXP_POWER_REG1_ALU_B_MEM_LP_STATE__LS 0x1
#define BV_PXP_POWER_REG1_ALU_B_MEM_LP_STATE__DS 0x2
#define BV_PXP_POWER_REG1_ALU_B_MEM_LP_STATE__SD 0x4
#define BP_PXP_POWER_REG1_ALU_A_MEM_LP_STATE 18
#define BM_PXP_POWER_REG1_ALU_A_MEM_LP_STATE 0x001C0000
#define BF_PXP_POWER_REG1_ALU_A_MEM_LP_STATE(v) \
(((v) << 18) & BM_PXP_POWER_REG1_ALU_A_MEM_LP_STATE)
#define BV_PXP_POWER_REG1_ALU_A_MEM_LP_STATE__NONE 0x0
#define BV_PXP_POWER_REG1_ALU_A_MEM_LP_STATE__LS 0x1
#define BV_PXP_POWER_REG1_ALU_A_MEM_LP_STATE__DS 0x2
#define BV_PXP_POWER_REG1_ALU_A_MEM_LP_STATE__SD 0x4
#define BP_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE 15
#define BM_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE 0x00038000
#define BF_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE(v) \
(((v) << 15) & BM_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE)
#define BV_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE__NONE 0x0
#define BV_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE__LS 0x1
#define BV_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE__DS 0x2
#define BV_PXP_POWER_REG1_DITH2_LUT_MEM_LP_STATE__SD 0x4
#define BP_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE 12
#define BM_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE 0x00007000
#define BF_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE(v) \
(((v) << 12) & BM_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE)
#define BV_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE__NONE 0x0
#define BV_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE__LS 0x1
#define BV_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE__DS 0x2
#define BV_PXP_POWER_REG1_DITH1_LUT_MEM_LP_STATE__SD 0x4
#define BP_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE 9
#define BM_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE 0x00000E00
#define BF_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE(v) \
(((v) << 9) & BM_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE)
#define BV_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE__NONE 0x0
#define BV_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE__LS 0x1
#define BV_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE__DS 0x2
#define BV_PXP_POWER_REG1_DITH0_ERR1_MEM_LP_STATE__SD 0x4
#define BP_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE 6
#define BM_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE 0x000001C0
#define BF_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE(v) \
(((v) << 6) & BM_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE)
#define BV_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE__NONE 0x0
#define BV_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE__LS 0x1
#define BV_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE__DS 0x2
#define BV_PXP_POWER_REG1_DITH0_ERR0_MEM_LP_STATE__SD 0x4
#define BP_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE 3
#define BM_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE 0x00000038
#define BF_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE(v) \
(((v) << 3) & BM_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE)
#define BV_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE__NONE 0x0
#define BV_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE__LS 0x1
#define BV_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE__DS 0x2
#define BV_PXP_POWER_REG1_DITH0_LUT_MEM_LP_STATE__SD 0x4
#define BP_PXP_POWER_REG1_ROT1_MEM_LP_STATE 0
#define BM_PXP_POWER_REG1_ROT1_MEM_LP_STATE 0x00000007
#define BF_PXP_POWER_REG1_ROT1_MEM_LP_STATE(v) \
(((v) << 0) & BM_PXP_POWER_REG1_ROT1_MEM_LP_STATE)
#define BV_PXP_POWER_REG1_ROT1_MEM_LP_STATE__NONE 0x0
#define BV_PXP_POWER_REG1_ROT1_MEM_LP_STATE__LS 0x1
#define BV_PXP_POWER_REG1_ROT1_MEM_LP_STATE__DS 0x2
#define BV_PXP_POWER_REG1_ROT1_MEM_LP_STATE__SD 0x4
#define HW_PXP_DATA_PATH_CTRL0 (0x00000340)
#define HW_PXP_DATA_PATH_CTRL0_SET (0x00000344)
#define HW_PXP_DATA_PATH_CTRL0_CLR (0x00000348)
#define HW_PXP_DATA_PATH_CTRL0_TOG (0x0000034c)
#define BP_PXP_DATA_PATH_CTRL0_MUX15_SEL 30
#define BM_PXP_DATA_PATH_CTRL0_MUX15_SEL 0xC0000000
#define BF_PXP_DATA_PATH_CTRL0_MUX15_SEL(v) \
(((v) << 30) & BM_PXP_DATA_PATH_CTRL0_MUX15_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX15_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX15_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX15_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX15_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX14_SEL 28
#define BM_PXP_DATA_PATH_CTRL0_MUX14_SEL 0x30000000
#define BF_PXP_DATA_PATH_CTRL0_MUX14_SEL(v) \
(((v) << 28) & BM_PXP_DATA_PATH_CTRL0_MUX14_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX14_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX14_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX14_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX14_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX13_SEL 26
#define BM_PXP_DATA_PATH_CTRL0_MUX13_SEL 0x0C000000
#define BF_PXP_DATA_PATH_CTRL0_MUX13_SEL(v) \
(((v) << 26) & BM_PXP_DATA_PATH_CTRL0_MUX13_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX13_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX13_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX13_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX13_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX12_SEL 24
#define BM_PXP_DATA_PATH_CTRL0_MUX12_SEL 0x03000000
#define BF_PXP_DATA_PATH_CTRL0_MUX12_SEL(v) \
(((v) << 24) & BM_PXP_DATA_PATH_CTRL0_MUX12_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX12_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX12_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX12_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX12_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX11_SEL 22
#define BM_PXP_DATA_PATH_CTRL0_MUX11_SEL 0x00C00000
#define BF_PXP_DATA_PATH_CTRL0_MUX11_SEL(v) \
(((v) << 22) & BM_PXP_DATA_PATH_CTRL0_MUX11_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX11_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX11_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX11_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX11_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX10_SEL 20
#define BM_PXP_DATA_PATH_CTRL0_MUX10_SEL 0x00300000
#define BF_PXP_DATA_PATH_CTRL0_MUX10_SEL(v) \
(((v) << 20) & BM_PXP_DATA_PATH_CTRL0_MUX10_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX10_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX10_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX10_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX10_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX9_SEL 18
#define BM_PXP_DATA_PATH_CTRL0_MUX9_SEL 0x000C0000
#define BF_PXP_DATA_PATH_CTRL0_MUX9_SEL(v) \
(((v) << 18) & BM_PXP_DATA_PATH_CTRL0_MUX9_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX9_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX9_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX9_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX9_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX8_SEL 16
#define BM_PXP_DATA_PATH_CTRL0_MUX8_SEL 0x00030000
#define BF_PXP_DATA_PATH_CTRL0_MUX8_SEL(v) \
(((v) << 16) & BM_PXP_DATA_PATH_CTRL0_MUX8_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX8_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX8_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX8_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX8_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX7_SEL 14
#define BM_PXP_DATA_PATH_CTRL0_MUX7_SEL 0x0000C000
#define BF_PXP_DATA_PATH_CTRL0_MUX7_SEL(v) \
(((v) << 14) & BM_PXP_DATA_PATH_CTRL0_MUX7_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX7_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX7_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX7_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX7_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX6_SEL 12
#define BM_PXP_DATA_PATH_CTRL0_MUX6_SEL 0x00003000
#define BF_PXP_DATA_PATH_CTRL0_MUX6_SEL(v) \
(((v) << 12) & BM_PXP_DATA_PATH_CTRL0_MUX6_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX6_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX6_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX6_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX6_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX5_SEL 10
#define BM_PXP_DATA_PATH_CTRL0_MUX5_SEL 0x00000C00
#define BF_PXP_DATA_PATH_CTRL0_MUX5_SEL(v) \
(((v) << 10) & BM_PXP_DATA_PATH_CTRL0_MUX5_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX5_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX5_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX5_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX5_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX4_SEL 8
#define BM_PXP_DATA_PATH_CTRL0_MUX4_SEL 0x00000300
#define BF_PXP_DATA_PATH_CTRL0_MUX4_SEL(v) \
(((v) << 8) & BM_PXP_DATA_PATH_CTRL0_MUX4_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX4_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX4_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX4_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX4_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX3_SEL 6
#define BM_PXP_DATA_PATH_CTRL0_MUX3_SEL 0x000000C0
#define BF_PXP_DATA_PATH_CTRL0_MUX3_SEL(v) \
(((v) << 6) & BM_PXP_DATA_PATH_CTRL0_MUX3_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX3_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX3_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX3_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX3_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX2_SEL 4
#define BM_PXP_DATA_PATH_CTRL0_MUX2_SEL 0x00000030
#define BF_PXP_DATA_PATH_CTRL0_MUX2_SEL(v) \
(((v) << 4) & BM_PXP_DATA_PATH_CTRL0_MUX2_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX2_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX2_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX2_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX2_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX1_SEL 2
#define BM_PXP_DATA_PATH_CTRL0_MUX1_SEL 0x0000000C
#define BF_PXP_DATA_PATH_CTRL0_MUX1_SEL(v) \
(((v) << 2) & BM_PXP_DATA_PATH_CTRL0_MUX1_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX1_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX1_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX1_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX1_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL0_MUX0_SEL 0
#define BM_PXP_DATA_PATH_CTRL0_MUX0_SEL 0x00000003
#define BF_PXP_DATA_PATH_CTRL0_MUX0_SEL(v) \
(((v) << 0) & BM_PXP_DATA_PATH_CTRL0_MUX0_SEL)
#define BV_PXP_DATA_PATH_CTRL0_MUX0_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL0_MUX0_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL0_MUX0_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL0_MUX0_SEL__3 0x3
#define HW_PXP_DATA_PATH_CTRL1 (0x00000350)
#define HW_PXP_DATA_PATH_CTRL1_SET (0x00000354)
#define HW_PXP_DATA_PATH_CTRL1_CLR (0x00000358)
#define HW_PXP_DATA_PATH_CTRL1_TOG (0x0000035c)
#define BP_PXP_DATA_PATH_CTRL1_RSVD0 4
#define BM_PXP_DATA_PATH_CTRL1_RSVD0 0xFFFFFFF0
#define BF_PXP_DATA_PATH_CTRL1_RSVD0(v) \
(((v) << 4) & BM_PXP_DATA_PATH_CTRL1_RSVD0)
#define BP_PXP_DATA_PATH_CTRL1_MUX17_SEL 2
#define BM_PXP_DATA_PATH_CTRL1_MUX17_SEL 0x0000000C
#define BF_PXP_DATA_PATH_CTRL1_MUX17_SEL(v) \
(((v) << 2) & BM_PXP_DATA_PATH_CTRL1_MUX17_SEL)
#define BV_PXP_DATA_PATH_CTRL1_MUX17_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL1_MUX17_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL1_MUX17_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL1_MUX17_SEL__3 0x3
#define BP_PXP_DATA_PATH_CTRL1_MUX16_SEL 0
#define BM_PXP_DATA_PATH_CTRL1_MUX16_SEL 0x00000003
#define BF_PXP_DATA_PATH_CTRL1_MUX16_SEL(v) \
(((v) << 0) & BM_PXP_DATA_PATH_CTRL1_MUX16_SEL)
#define BV_PXP_DATA_PATH_CTRL1_MUX16_SEL__0 0x0
#define BV_PXP_DATA_PATH_CTRL1_MUX16_SEL__1 0x1
#define BV_PXP_DATA_PATH_CTRL1_MUX16_SEL__2 0x2
#define BV_PXP_DATA_PATH_CTRL1_MUX16_SEL__3 0x3
#define HW_PXP_INIT_MEM_CTRL (0x00000360)
#define HW_PXP_INIT_MEM_CTRL_SET (0x00000364)
#define HW_PXP_INIT_MEM_CTRL_CLR (0x00000368)
#define HW_PXP_INIT_MEM_CTRL_TOG (0x0000036c)
#define BM_PXP_INIT_MEM_CTRL_START 0x80000000
#define BF_PXP_INIT_MEM_CTRL_START(v) \
(((v) << 31) & BM_PXP_INIT_MEM_CTRL_START)
#define BP_PXP_INIT_MEM_CTRL_SELECT 27
#define BM_PXP_INIT_MEM_CTRL_SELECT 0x78000000
#define BF_PXP_INIT_MEM_CTRL_SELECT(v) \
(((v) << 27) & BM_PXP_INIT_MEM_CTRL_SELECT)
#define BV_PXP_INIT_MEM_CTRL_SELECT__DITHER0_LUT 0x0
#define BV_PXP_INIT_MEM_CTRL_SELECT__DITHER0_ERR0 0x1
#define BV_PXP_INIT_MEM_CTRL_SELECT__DITHER0_ERR1 0x2
#define BV_PXP_INIT_MEM_CTRL_SELECT__DITHER1_LUT 0x3
#define BV_PXP_INIT_MEM_CTRL_SELECT__DITHER2_LUT 0x4
#define BV_PXP_INIT_MEM_CTRL_SELECT__ALU_A 0x5
#define BV_PXP_INIT_MEM_CTRL_SELECT__ALU_B 0x6
#define BV_PXP_INIT_MEM_CTRL_SELECT__WFE_A_FETCH 0x7
#define BV_PXP_INIT_MEM_CTRL_SELECT__WFE_B_FETCH 0x8
#define BV_PXP_INIT_MEM_CTRL_SELECT__RESERVED 0x15
#define BP_PXP_INIT_MEM_CTRL_RSVD0 16
#define BM_PXP_INIT_MEM_CTRL_RSVD0 0x07FF0000
#define BF_PXP_INIT_MEM_CTRL_RSVD0(v) \
(((v) << 16) & BM_PXP_INIT_MEM_CTRL_RSVD0)
#define BP_PXP_INIT_MEM_CTRL_ADDR 0
#define BM_PXP_INIT_MEM_CTRL_ADDR 0x0000FFFF
#define BF_PXP_INIT_MEM_CTRL_ADDR(v) \
(((v) << 0) & BM_PXP_INIT_MEM_CTRL_ADDR)
#define HW_PXP_INIT_MEM_DATA (0x00000370)
#define BP_PXP_INIT_MEM_DATA_DATA 0
#define BM_PXP_INIT_MEM_DATA_DATA 0xFFFFFFFF
#define BF_PXP_INIT_MEM_DATA_DATA(v) (v)
#define HW_PXP_INIT_MEM_DATA_HIGH (0x00000380)
#define BP_PXP_INIT_MEM_DATA_HIGH_DATA 0
#define BM_PXP_INIT_MEM_DATA_HIGH_DATA 0xFFFFFFFF
#define BF_PXP_INIT_MEM_DATA_HIGH_DATA(v) (v)
#define HW_PXP_IRQ_MASK (0x00000390)
#define HW_PXP_IRQ_MASK_SET (0x00000394)
#define HW_PXP_IRQ_MASK_CLR (0x00000398)
#define HW_PXP_IRQ_MASK_TOG (0x0000039c)
#define BM_PXP_IRQ_MASK_COMPRESS_DONE_IRQ_EN 0x80000000
#define BF_PXP_IRQ_MASK_COMPRESS_DONE_IRQ_EN(v) \
(((v) << 31) & BM_PXP_IRQ_MASK_COMPRESS_DONE_IRQ_EN)
#define BP_PXP_IRQ_MASK_RSVD1 16
#define BM_PXP_IRQ_MASK_RSVD1 0x7FFF0000
#define BF_PXP_IRQ_MASK_RSVD1(v) \
(((v) << 16) & BM_PXP_IRQ_MASK_RSVD1)
#define BM_PXP_IRQ_MASK_WFE_B_STORE_IRQ_EN 0x00008000
#define BF_PXP_IRQ_MASK_WFE_B_STORE_IRQ_EN(v) \
(((v) << 15) & BM_PXP_IRQ_MASK_WFE_B_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_WFE_A_STORE_IRQ_EN 0x00004000
#define BF_PXP_IRQ_MASK_WFE_A_STORE_IRQ_EN(v) \
(((v) << 14) & BM_PXP_IRQ_MASK_WFE_A_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_DITHER_STORE_IRQ_EN 0x00002000
#define BF_PXP_IRQ_MASK_DITHER_STORE_IRQ_EN(v) \
(((v) << 13) & BM_PXP_IRQ_MASK_DITHER_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_FIRST_STORE_IRQ_EN 0x00001000
#define BF_PXP_IRQ_MASK_FIRST_STORE_IRQ_EN(v) \
(((v) << 12) & BM_PXP_IRQ_MASK_FIRST_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_WFE_B_CH1_STORE_IRQ_EN 0x00000800
#define BF_PXP_IRQ_MASK_WFE_B_CH1_STORE_IRQ_EN(v) \
(((v) << 11) & BM_PXP_IRQ_MASK_WFE_B_CH1_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_WFE_B_CH0_STORE_IRQ_EN 0x00000400
#define BF_PXP_IRQ_MASK_WFE_B_CH0_STORE_IRQ_EN(v) \
(((v) << 10) & BM_PXP_IRQ_MASK_WFE_B_CH0_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_WFE_A_CH1_STORE_IRQ_EN 0x00000200
#define BF_PXP_IRQ_MASK_WFE_A_CH1_STORE_IRQ_EN(v) \
(((v) << 9) & BM_PXP_IRQ_MASK_WFE_A_CH1_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_WFE_A_CH0_STORE_IRQ_EN 0x00000100
#define BF_PXP_IRQ_MASK_WFE_A_CH0_STORE_IRQ_EN(v) \
(((v) << 8) & BM_PXP_IRQ_MASK_WFE_A_CH0_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_DITHER_CH1_STORE_IRQ_EN 0x00000080
#define BF_PXP_IRQ_MASK_DITHER_CH1_STORE_IRQ_EN(v) \
(((v) << 7) & BM_PXP_IRQ_MASK_DITHER_CH1_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_DITHER_CH0_STORE_IRQ_EN 0x00000040
#define BF_PXP_IRQ_MASK_DITHER_CH0_STORE_IRQ_EN(v) \
(((v) << 6) & BM_PXP_IRQ_MASK_DITHER_CH0_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_DITHER_CH1_PREFETCH_IRQ_EN 0x00000020
#define BF_PXP_IRQ_MASK_DITHER_CH1_PREFETCH_IRQ_EN(v) \
(((v) << 5) & BM_PXP_IRQ_MASK_DITHER_CH1_PREFETCH_IRQ_EN)
#define BM_PXP_IRQ_MASK_DITHER_CH0_PREFETCH_IRQ_EN 0x00000010
#define BF_PXP_IRQ_MASK_DITHER_CH0_PREFETCH_IRQ_EN(v) \
(((v) << 4) & BM_PXP_IRQ_MASK_DITHER_CH0_PREFETCH_IRQ_EN)
#define BM_PXP_IRQ_MASK_FIRST_CH1_STORE_IRQ_EN 0x00000008
#define BF_PXP_IRQ_MASK_FIRST_CH1_STORE_IRQ_EN(v) \
(((v) << 3) & BM_PXP_IRQ_MASK_FIRST_CH1_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_FIRST_CH0_STORE_IRQ_EN 0x00000004
#define BF_PXP_IRQ_MASK_FIRST_CH0_STORE_IRQ_EN(v) \
(((v) << 2) & BM_PXP_IRQ_MASK_FIRST_CH0_STORE_IRQ_EN)
#define BM_PXP_IRQ_MASK_FIRST_CH1_PREFETCH_IRQ_EN 0x00000002
#define BF_PXP_IRQ_MASK_FIRST_CH1_PREFETCH_IRQ_EN(v) \
(((v) << 1) & BM_PXP_IRQ_MASK_FIRST_CH1_PREFETCH_IRQ_EN)
#define BM_PXP_IRQ_MASK_FIRST_CH0_PREFETCH_IRQ_EN 0x00000001
#define BF_PXP_IRQ_MASK_FIRST_CH0_PREFETCH_IRQ_EN(v) \
(((v) << 0) & BM_PXP_IRQ_MASK_FIRST_CH0_PREFETCH_IRQ_EN)
#define HW_PXP_IRQ (0x000003a0)
#define HW_PXP_IRQ_SET (0x000003a4)
#define HW_PXP_IRQ_CLR (0x000003a8)
#define HW_PXP_IRQ_TOG (0x000003ac)
#define BM_PXP_IRQ_COMPRESS_DONE_IRQ 0x80000000
#define BF_PXP_IRQ_COMPRESS_DONE_IRQ(v) \
(((v) << 31) & BM_PXP_IRQ_COMPRESS_DONE_IRQ)
#define BP_PXP_IRQ_RSVD1 16
#define BM_PXP_IRQ_RSVD1 0x7FFF0000
#define BF_PXP_IRQ_RSVD1(v) \
(((v) << 16) & BM_PXP_IRQ_RSVD1)
#define BM_PXP_IRQ_WFE_B_STORE_IRQ 0x00008000
#define BF_PXP_IRQ_WFE_B_STORE_IRQ(v) \
(((v) << 15) & BM_PXP_IRQ_WFE_B_STORE_IRQ)
#define BM_PXP_IRQ_WFE_A_STORE_IRQ 0x00004000
#define BF_PXP_IRQ_WFE_A_STORE_IRQ(v) \
(((v) << 14) & BM_PXP_IRQ_WFE_A_STORE_IRQ)
#define BM_PXP_IRQ_DITHER_STORE_IRQ 0x00002000
#define BF_PXP_IRQ_DITHER_STORE_IRQ(v) \
(((v) << 13) & BM_PXP_IRQ_DITHER_STORE_IRQ)
#define BM_PXP_IRQ_FIRST_STORE_IRQ 0x00001000
#define BF_PXP_IRQ_FIRST_STORE_IRQ(v) \
(((v) << 12) & BM_PXP_IRQ_FIRST_STORE_IRQ)
#define BM_PXP_IRQ_WFE_B_CH1_STORE_IRQ 0x00000800
#define BF_PXP_IRQ_WFE_B_CH1_STORE_IRQ(v) \
(((v) << 11) & BM_PXP_IRQ_WFE_B_CH1_STORE_IRQ)
#define BM_PXP_IRQ_WFE_B_CH0_STORE_IRQ 0x00000400
#define BF_PXP_IRQ_WFE_B_CH0_STORE_IRQ(v) \
(((v) << 10) & BM_PXP_IRQ_WFE_B_CH0_STORE_IRQ)
#define BM_PXP_IRQ_WFE_A_CH1_STORE_IRQ 0x00000200
#define BF_PXP_IRQ_WFE_A_CH1_STORE_IRQ(v) \
(((v) << 9) & BM_PXP_IRQ_WFE_A_CH1_STORE_IRQ)
#define BM_PXP_IRQ_WFE_A_CH0_STORE_IRQ 0x00000100
#define BF_PXP_IRQ_WFE_A_CH0_STORE_IRQ(v) \
(((v) << 8) & BM_PXP_IRQ_WFE_A_CH0_STORE_IRQ)
#define BM_PXP_IRQ_DITHER_CH1_STORE_IRQ 0x00000080
#define BF_PXP_IRQ_DITHER_CH1_STORE_IRQ(v) \
(((v) << 7) & BM_PXP_IRQ_DITHER_CH1_STORE_IRQ)
#define BM_PXP_IRQ_DITHER_CH0_STORE_IRQ 0x00000040
#define BF_PXP_IRQ_DITHER_CH0_STORE_IRQ(v) \
(((v) << 6) & BM_PXP_IRQ_DITHER_CH0_STORE_IRQ)
#define BM_PXP_IRQ_DITHER_CH1_PREFETCH_IRQ 0x00000020
#define BF_PXP_IRQ_DITHER_CH1_PREFETCH_IRQ(v) \
(((v) << 5) & BM_PXP_IRQ_DITHER_CH1_PREFETCH_IRQ)
#define BM_PXP_IRQ_DITHER_CH0_PREFETCH_IRQ 0x00000010
#define BF_PXP_IRQ_DITHER_CH0_PREFETCH_IRQ(v) \
(((v) << 4) & BM_PXP_IRQ_DITHER_CH0_PREFETCH_IRQ)
#define BM_PXP_IRQ_FIRST_CH1_STORE_IRQ 0x00000008
#define BF_PXP_IRQ_FIRST_CH1_STORE_IRQ(v) \
(((v) << 3) & BM_PXP_IRQ_FIRST_CH1_STORE_IRQ)
#define BM_PXP_IRQ_FIRST_CH0_STORE_IRQ 0x00000004
#define BF_PXP_IRQ_FIRST_CH0_STORE_IRQ(v) \
(((v) << 2) & BM_PXP_IRQ_FIRST_CH0_STORE_IRQ)
#define BM_PXP_IRQ_FIRST_CH1_PREFETCH_IRQ 0x00000002
#define BF_PXP_IRQ_FIRST_CH1_PREFETCH_IRQ(v) \
(((v) << 1) & BM_PXP_IRQ_FIRST_CH1_PREFETCH_IRQ)
#define BM_PXP_IRQ_FIRST_CH0_PREFETCH_IRQ 0x00000001
#define BF_PXP_IRQ_FIRST_CH0_PREFETCH_IRQ(v) \
(((v) << 0) & BM_PXP_IRQ_FIRST_CH0_PREFETCH_IRQ)
#define HW_PXP_NEXT (0x00000400)
#define BP_PXP_NEXT_POINTER 2
#define BM_PXP_NEXT_POINTER 0xFFFFFFFC
#define BF_PXP_NEXT_POINTER(v) \
(((v) << 2) & BM_PXP_NEXT_POINTER)
#define BM_PXP_NEXT_RSVD 0x00000002
#define BF_PXP_NEXT_RSVD(v) \
(((v) << 1) & BM_PXP_NEXT_RSVD)
#define BM_PXP_NEXT_ENABLED 0x00000001
#define BF_PXP_NEXT_ENABLED(v) \
(((v) << 0) & BM_PXP_NEXT_ENABLED)
#define HW_PXP_DEBUGCTRL (0x00000410)
#define BP_PXP_DEBUGCTRL_RSVD 12
#define BM_PXP_DEBUGCTRL_RSVD 0xFFFFF000
#define BF_PXP_DEBUGCTRL_RSVD(v) \
(((v) << 12) & BM_PXP_DEBUGCTRL_RSVD)
#define BP_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT 8
#define BM_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT 0x00000F00
#define BF_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT(v) \
(((v) << 8) & BM_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT)
#define BV_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT__NONE 0x0
#define BV_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT__MISS_CNT 0x1
#define BV_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT__HIT_CNT 0x2
#define BV_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT__LAT_CNT 0x4
#define BV_PXP_DEBUGCTRL_LUT_CLR_STAT_CNT__MAX_LAT 0x8
#define BP_PXP_DEBUGCTRL_SELECT 0
#define BM_PXP_DEBUGCTRL_SELECT 0x000000FF
#define BF_PXP_DEBUGCTRL_SELECT(v) \
(((v) << 0) & BM_PXP_DEBUGCTRL_SELECT)
#define BV_PXP_DEBUGCTRL_SELECT__NONE 0x0
#define BV_PXP_DEBUGCTRL_SELECT__CTRL 0x1
#define BV_PXP_DEBUGCTRL_SELECT__PSBUF 0x2
#define BV_PXP_DEBUGCTRL_SELECT__PSBAX 0x3
#define BV_PXP_DEBUGCTRL_SELECT__PSBAY 0x4
#define BV_PXP_DEBUGCTRL_SELECT__ASBUF 0x5
#define BV_PXP_DEBUGCTRL_SELECT__ROTATION 0x6
#define BV_PXP_DEBUGCTRL_SELECT__OUTBUF0 0x7
#define BV_PXP_DEBUGCTRL_SELECT__OUTBUF1 0x8
#define BV_PXP_DEBUGCTRL_SELECT__OUTBUF2 0x9
#define BV_PXP_DEBUGCTRL_SELECT__LUT_STAT 0x10
#define BV_PXP_DEBUGCTRL_SELECT__LUT_MISS 0x11
#define BV_PXP_DEBUGCTRL_SELECT__LUT_HIT 0x12
#define BV_PXP_DEBUGCTRL_SELECT__LUT_LAT 0x13
#define BV_PXP_DEBUGCTRL_SELECT__LUT_MAX_LAT 0x14
#define HW_PXP_DEBUG (0x00000420)
#define BP_PXP_DEBUG_DATA 0
#define BM_PXP_DEBUG_DATA 0xFFFFFFFF
#define BF_PXP_DEBUG_DATA(v) (v)
#define HW_PXP_VERSION (0x00000430)
#define BP_PXP_VERSION_MAJOR 24
#define BM_PXP_VERSION_MAJOR 0xFF000000
#define BF_PXP_VERSION_MAJOR(v) \
(((v) << 24) & BM_PXP_VERSION_MAJOR)
#define BP_PXP_VERSION_MINOR 16
#define BM_PXP_VERSION_MINOR 0x00FF0000
#define BF_PXP_VERSION_MINOR(v) \
(((v) << 16) & BM_PXP_VERSION_MINOR)
#define BP_PXP_VERSION_STEP 0
#define BM_PXP_VERSION_STEP 0x0000FFFF
#define BF_PXP_VERSION_STEP(v) \
(((v) << 0) & BM_PXP_VERSION_STEP)
#endif /* __IMX_PXP_H__ */