/* SPDX-License-Identifier: GPL-2.0-only */ /* * Audio support for PS3 * Copyright (C) 2007 Sony Computer Entertainment Inc. * All rights reserved. * Copyright 2006, 2007 Sony Corporation */ #if !defined(_SND_PS3_H_) #define _SND_PS3_H_ #include <linux/irqreturn.h> #define SND_PS3_DRIVER_NAME "snd_ps3" enum snd_ps3_out_channel { SND_PS3_OUT_SPDIF_0, SND_PS3_OUT_SPDIF_1, SND_PS3_OUT_SERIAL_0, SND_PS3_OUT_DEVS }; enum snd_ps3_dma_filltype { SND_PS3_DMA_FILLTYPE_FIRSTFILL, SND_PS3_DMA_FILLTYPE_RUNNING, SND_PS3_DMA_FILLTYPE_SILENT_FIRSTFILL, SND_PS3_DMA_FILLTYPE_SILENT_RUNNING }; enum snd_ps3_ch { SND_PS3_CH_L = 0, SND_PS3_CH_R = 1, SND_PS3_CH_MAX = 2 }; struct snd_ps3_avsetting_info { uint32_t avs_audio_ch; /* fixed */ uint32_t avs_audio_rate; uint32_t avs_audio_width; uint32_t avs_audio_format; /* fixed */ uint32_t avs_audio_source; /* fixed */ unsigned char avs_cs_info[8]; }; /* * PS3 audio 'card' instance * there should be only ONE hardware. */ struct snd_ps3_card_info { struct ps3_system_bus_device *ps3_dev; struct snd_card *card; struct snd_pcm *pcm; struct snd_pcm_substream *substream; /* hvc info */ u64 audio_lpar_addr; u64 audio_lpar_size; /* registers */ void __iomem *mapped_mmio_vaddr; /* irq */ u64 audio_irq_outlet; unsigned int irq_no; /* remember avsetting */ struct snd_ps3_avsetting_info avs; /* dma buffer management */ spinlock_t dma_lock; /* dma_lock start */ void * dma_start_vaddr[2]; /* 0 for L, 1 for R */ dma_addr_t dma_start_bus_addr[2]; size_t dma_buffer_size; void * dma_last_transfer_vaddr[2]; void * dma_next_transfer_vaddr[2]; int silent; /* dma_lock end */ int running; /* null buffer */ void *null_buffer_start_vaddr; dma_addr_t null_buffer_start_dma_addr; /* start delay */ unsigned int start_delay; }; /* PS3 audio DMAC block size in bytes */ #define PS3_AUDIO_DMAC_BLOCK_SIZE (128) /* one stage (stereo) of audio FIFO in bytes */ #define PS3_AUDIO_FIFO_STAGE_SIZE (256) /* how many stages the fifo have */ #define PS3_AUDIO_FIFO_STAGE_COUNT (8) /* fifo size 128 bytes * 8 stages * stereo (2ch) */ #define PS3_AUDIO_FIFO_SIZE \ (PS3_AUDIO_FIFO_STAGE_SIZE * PS3_AUDIO_FIFO_STAGE_COUNT) /* PS3 audio DMAC max block count in one dma shot = 128 (0x80) blocks*/ #define PS3_AUDIO_DMAC_MAX_BLOCKS (PS3_AUDIO_DMASIZE_BLOCKS_MASK + 1) #define PS3_AUDIO_NORMAL_DMA_START_CH (0) #define PS3_AUDIO_NORMAL_DMA_COUNT (8) #define PS3_AUDIO_NULL_DMA_START_CH \ (PS3_AUDIO_NORMAL_DMA_START_CH + PS3_AUDIO_NORMAL_DMA_COUNT) #define PS3_AUDIO_NULL_DMA_COUNT (2) #define SND_PS3_MAX_VOL (0x0F) #define SND_PS3_MIN_VOL (0x00) #define SND_PS3_MIN_ATT SND_PS3_MIN_VOL #define SND_PS3_MAX_ATT SND_PS3_MAX_VOL #define SND_PS3_PCM_PREALLOC_SIZE \ (PS3_AUDIO_DMAC_BLOCK_SIZE * PS3_AUDIO_DMAC_MAX_BLOCKS * 4) #define SND_PS3_DMA_REGION_SIZE \ (SND_PS3_PCM_PREALLOC_SIZE + PAGE_SIZE) #define PS3_AUDIO_IOID (1UL) #endif /* _SND_PS3_H_ */