/* SPDX-License-Identifier: GPL-2.0 */ /* * NVEC: NVIDIA compliant embedded controller interface * * Copyright (C) 2011 The AC100 Kernel Team <ac100@lists.launchpad.net> * * Authors: Pierre-Hugues Husson <phhusson@free.fr> * Ilya Petrov <ilya.muromec@gmail.com> * Marc Dietrich <marvin24@gmx.de> * Julian Andres Klode <jak@jak-linux.org> */ #ifndef __LINUX_MFD_NVEC #define __LINUX_MFD_NVEC #include <linux/atomic.h> #include <linux/clk.h> #include <linux/completion.h> #include <linux/list.h> #include <linux/mutex.h> #include <linux/notifier.h> #include <linux/reset.h> #include <linux/spinlock.h> #include <linux/workqueue.h> /* NVEC_POOL_SIZE - Size of the pool in &struct nvec_msg */ #define NVEC_POOL_SIZE 64 /* * NVEC_MSG_SIZE - Maximum size of the data field of &struct nvec_msg. * * A message must store up to a SMBus block operation which consists of * one command byte, one count byte, and up to 32 payload bytes = 34 * byte. */ #define NVEC_MSG_SIZE 34 /** * enum nvec_event_size - The size of an event message * @NVEC_2BYTES: The message has one command byte and one data byte * @NVEC_3BYTES: The message has one command byte and two data bytes * @NVEC_VAR_SIZE: The message has one command byte, one count byte, and has * up to as many bytes as the number in the count byte. The * maximum is 32 * * Events can be fixed or variable sized. This is useless on other message * types, which are always variable sized. */ enum nvec_event_size { NVEC_2BYTES, NVEC_3BYTES, NVEC_VAR_SIZE, }; /** * enum nvec_msg_type - The type of a message * @NVEC_SYS: A system request/response * @NVEC_BAT: A battery request/response * @NVEC_KBD: A keyboard request/response * @NVEC_PS2: A mouse request/response * @NVEC_CNTL: A EC control request/response * @NVEC_KB_EVT: An event from the keyboard * @NVEC_PS2_EVT: An event from the mouse * * Events can be fixed or variable sized. This is useless on other message * types, which are always variable sized. */ enum nvec_msg_type { NVEC_SYS = 1, NVEC_BAT, NVEC_GPIO, NVEC_SLEEP, NVEC_KBD, NVEC_PS2, NVEC_CNTL, NVEC_OEM0 = 0x0d, NVEC_KB_EVT = 0x80, NVEC_PS2_EVT, }; /** * struct nvec_msg - A buffer for a single message * @node: Messages are part of various lists in a &struct nvec_chip * @data: The data of the message * @size: For TX messages, the number of bytes used in @data * @pos: For RX messages, the current position to write to. For TX messages, * the position to read from. * @used: Used for the message pool to mark a message as free/allocated. * * This structure is used to hold outgoing and incoming messages. Outgoing * messages have a different format than incoming messages, and that is not * documented yet. */ struct nvec_msg { struct list_head node; unsigned char data[NVEC_MSG_SIZE]; unsigned short size; unsigned short pos; atomic_t used; }; /** * struct nvec_chip - A single connection to an NVIDIA Embedded controller * @dev: The device * @gpio: The same as for &struct nvec_platform_data * @irq: The IRQ of the I2C device * @i2c_addr: The address of the I2C slave * @base: The base of the memory mapped region of the I2C device * @i2c_clk: The clock of the I2C device * @rst: The reset of the I2C device * @notifier_list: Notifiers to be called on received messages, see * nvec_register_notifier() * @rx_data: Received messages that have to be processed * @tx_data: Messages waiting to be sent to the controller * @nvec_status_notifier: Internal notifier (see nvec_status_notifier()) * @rx_work: A work structure for the RX worker nvec_dispatch() * @tx_work: A work structure for the TX worker nvec_request_master() * @wq: The work queue in which @rx_work and @tx_work are executed * @rx: The message currently being retrieved or %NULL * @msg_pool: A pool of messages for allocation * @tx: The message currently being transferred * @tx_scratch: Used for building pseudo messages * @ec_transfer: A completion that will be completed once a message has been * received (see nvec_rx_completed()) * @tx_lock: Spinlock for modifications on @tx_data * @rx_lock: Spinlock for modifications on @rx_data * @sync_write_mutex: A mutex for nvec_write_sync() * @sync_write: A completion to signal that a synchronous message is complete * @sync_write_pending: The first two bytes of the request (type and subtype) * @last_sync_msg: The last synchronous message. * @state: State of our finite state machine used in nvec_interrupt() */ struct nvec_chip { struct device *dev; struct gpio_desc *gpiod; int irq; u32 i2c_addr; void __iomem *base; struct clk *i2c_clk; struct reset_control *rst; struct atomic_notifier_head notifier_list; struct list_head rx_data, tx_data; struct notifier_block nvec_status_notifier; struct work_struct rx_work, tx_work; struct workqueue_struct *wq; struct nvec_msg msg_pool[NVEC_POOL_SIZE]; struct nvec_msg *rx; struct nvec_msg *tx; struct nvec_msg tx_scratch; struct completion ec_transfer; spinlock_t tx_lock, rx_lock; /* sync write stuff */ struct mutex sync_write_mutex; struct completion sync_write; u16 sync_write_pending; struct nvec_msg *last_sync_msg; int state; }; int nvec_write_async(struct nvec_chip *nvec, const unsigned char *data, short size); int nvec_write_sync(struct nvec_chip *nvec, const unsigned char *data, short size, struct nvec_msg **msg); int nvec_register_notifier(struct nvec_chip *nvec, struct notifier_block *nb, unsigned int events); int nvec_unregister_notifier(struct nvec_chip *dev, struct notifier_block *nb); void nvec_msg_free(struct nvec_chip *nvec, struct nvec_msg *msg); #endif