// SPDX-License-Identifier: GPL-2.0-or-later /* NetWinder Floating Point Emulator (c) Rebel.COM, 1998,1999 Direct questions, comments to Scott Bambrough <scottb@netwinder.org> */ #include "fpa11.h" #include "softfloat.h" #include "fpopcode.h" #include "fpsr.h" #include "fpmodule.h" #include "fpmodule.inl" #ifdef CONFIG_FPE_NWFPE_XP const floatx80 floatx80Constant[] = { { .high = 0x0000, .low = 0x0000000000000000ULL},/* extended 0.0 */ { .high = 0x3fff, .low = 0x8000000000000000ULL},/* extended 1.0 */ { .high = 0x4000, .low = 0x8000000000000000ULL},/* extended 2.0 */ { .high = 0x4000, .low = 0xc000000000000000ULL},/* extended 3.0 */ { .high = 0x4001, .low = 0x8000000000000000ULL},/* extended 4.0 */ { .high = 0x4001, .low = 0xa000000000000000ULL},/* extended 5.0 */ { .high = 0x3ffe, .low = 0x8000000000000000ULL},/* extended 0.5 */ { .high = 0x4002, .low = 0xa000000000000000ULL},/* extended 10.0 */ }; #endif const float64 float64Constant[] = { 0x0000000000000000ULL, /* double 0.0 */ 0x3ff0000000000000ULL, /* double 1.0 */ 0x4000000000000000ULL, /* double 2.0 */ 0x4008000000000000ULL, /* double 3.0 */ 0x4010000000000000ULL, /* double 4.0 */ 0x4014000000000000ULL, /* double 5.0 */ 0x3fe0000000000000ULL, /* double 0.5 */ 0x4024000000000000ULL /* double 10.0 */ }; const float32 float32Constant[] = { 0x00000000, /* single 0.0 */ 0x3f800000, /* single 1.0 */ 0x40000000, /* single 2.0 */ 0x40400000, /* single 3.0 */ 0x40800000, /* single 4.0 */ 0x40a00000, /* single 5.0 */ 0x3f000000, /* single 0.5 */ 0x41200000 /* single 10.0 */ };