#ifndef VC4_PACKET_H
#define VC4_PACKET_H
#include "vc4_regs.h" /* for VC4_MASK, VC4_GET_FIELD, VC4_SET_FIELD */
enum vc4_packet {
VC4_PACKET_HALT = 0,
VC4_PACKET_NOP = 1,
VC4_PACKET_FLUSH = 4,
VC4_PACKET_FLUSH_ALL = 5,
VC4_PACKET_START_TILE_BINNING = 6,
VC4_PACKET_INCREMENT_SEMAPHORE = 7,
VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
VC4_PACKET_BRANCH = 16,
VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
VC4_PACKET_GL_SHADER_STATE = 64,
VC4_PACKET_NV_SHADER_STATE = 65,
VC4_PACKET_VG_SHADER_STATE = 66,
VC4_PACKET_CONFIGURATION_BITS = 96,
VC4_PACKET_FLAT_SHADE_FLAGS = 97,
VC4_PACKET_POINT_SIZE = 98,
VC4_PACKET_LINE_WIDTH = 99,
VC4_PACKET_RHT_X_BOUNDARY = 100,
VC4_PACKET_DEPTH_OFFSET = 101,
VC4_PACKET_CLIP_WINDOW = 102,
VC4_PACKET_VIEWPORT_OFFSET = 103,
VC4_PACKET_Z_CLIPPING = 104,
VC4_PACKET_CLIPPER_XY_SCALING = 105,
VC4_PACKET_CLIPPER_Z_SCALING = 106,
VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
VC4_PACKET_CLEAR_COLORS = 114,
VC4_PACKET_TILE_COORDINATES = 115,
VC4_PACKET_GEM_HANDLES = 254,
} __attribute__ ((__packed__));
#define VC4_PACKET_HALT_SIZE 1
#define VC4_PACKET_NOP_SIZE 1
#define VC4_PACKET_FLUSH_SIZE 1
#define VC4_PACKET_FLUSH_ALL_SIZE 1
#define VC4_PACKET_START_TILE_BINNING_SIZE 1
#define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE 1
#define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE 1
#define VC4_PACKET_BRANCH_SIZE 5
#define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE 5
#define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE 1
#define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE 1
#define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE 5
#define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE 5
#define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE 7
#define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE 7
#define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE 14
#define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE 10
#define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE 1
#define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE 1
#define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE 2
#define VC4_PACKET_GL_SHADER_STATE_SIZE 5
#define VC4_PACKET_NV_SHADER_STATE_SIZE 5
#define VC4_PACKET_VG_SHADER_STATE_SIZE 5
#define VC4_PACKET_CONFIGURATION_BITS_SIZE 4
#define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE 5
#define VC4_PACKET_POINT_SIZE_SIZE 5
#define VC4_PACKET_LINE_WIDTH_SIZE 5
#define VC4_PACKET_RHT_X_BOUNDARY_SIZE 3
#define VC4_PACKET_DEPTH_OFFSET_SIZE 5
#define VC4_PACKET_CLIP_WINDOW_SIZE 9
#define VC4_PACKET_VIEWPORT_OFFSET_SIZE 5
#define VC4_PACKET_Z_CLIPPING_SIZE 9
#define VC4_PACKET_CLIPPER_XY_SCALING_SIZE 9
#define VC4_PACKET_CLIPPER_Z_SCALING_SIZE 9
#define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE 16
#define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE 11
#define VC4_PACKET_CLEAR_COLORS_SIZE 14
#define VC4_PACKET_TILE_COORDINATES_SIZE 3
#define VC4_PACKET_GEM_HANDLES_SIZE 9
#define VC4_MAX_SAMPLES 4
#define VC4_TILE_BUFFER_SIZE (64 * 64 * 4)
#define VC4_TILING_FORMAT_LINEAR 0
#define VC4_TILING_FORMAT_T 1
#define VC4_TILING_FORMAT_LT 2
#define VC4_LOADSTORE_FULL_RES_EOF BIT(3)
#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2)
#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1)
#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0)
#define VC4_LOADSTORE_FULL_RES_EOF BIT(3)
#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL BIT(2)
#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS BIT(1)
#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR BIT(0)
#define VC4_LOADSTORE_TILE_BUFFER_EOF BIT(3)
#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK BIT(2)
#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS BIT(1)
#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR BIT(0)
#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR BIT(15)
#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR BIT(14)
#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR BIT(13)
#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP BIT(12)
#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK VC4_MASK(9, 8)
#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT 8
#define VC4_LOADSTORE_TILE_BUFFER_RGBA8888 0
#define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER 1
#define VC4_LOADSTORE_TILE_BUFFER_BGR565 2
#define VC4_STORE_TILE_BUFFER_MODE_MASK VC4_MASK(7, 6)
#define VC4_STORE_TILE_BUFFER_MODE_SHIFT 6
#define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0 (0 << 6)
#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4 (1 << 6)
#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16 (2 << 6)
#define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK VC4_MASK(5, 4)
#define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT 4
#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK VC4_MASK(2, 0)
#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT 0
#define VC4_LOADSTORE_TILE_BUFFER_NONE 0
#define VC4_LOADSTORE_TILE_BUFFER_COLOR 1
#define VC4_LOADSTORE_TILE_BUFFER_ZS 2
#define VC4_LOADSTORE_TILE_BUFFER_Z 3
#define VC4_LOADSTORE_TILE_BUFFER_VG_MASK 4
#define VC4_LOADSTORE_TILE_BUFFER_FULL 5
#define VC4_INDEX_BUFFER_U8 (0 << 4)
#define VC4_INDEX_BUFFER_U16 (1 << 4)
#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS BIT(3)
#define VC4_SHADER_FLAG_ENABLE_CLIPPING BIT(2)
#define VC4_SHADER_FLAG_VS_POINT_SIZE BIT(1)
#define VC4_SHADER_FLAG_FS_SINGLE_THREAD BIT(0)
#define VC4_CONFIG_BITS_EARLY_Z_UPDATE BIT(1)
#define VC4_CONFIG_BITS_EARLY_Z BIT(0)
#define VC4_CONFIG_BITS_Z_UPDATE BIT(7)
#define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT 4
#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE BIT(3)
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO (0 << 1)
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD (1 << 1)
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR (2 << 1)
#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO (3 << 1)
#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT BIT(0)
#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X (1 << 6)
#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X (2 << 6)
#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES BIT(4)
#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET BIT(3)
#define VC4_CONFIG_BITS_CW_PRIMITIVES BIT(2)
#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK BIT(1)
#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT BIT(0)
#define VC4_BIN_CONFIG_DB_NON_MS BIT(7)
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK VC4_MASK(6, 5)
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT 5
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32 0
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64 1
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128 2
#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256 3
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK VC4_MASK(4, 3)
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32 0
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64 1
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128 2
#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256 3
#define VC4_BIN_CONFIG_AUTO_INIT_TSDA BIT(2)
#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT BIT(1)
#define VC4_BIN_CONFIG_MS_MODE_4X BIT(0)
#define VC4_RENDER_CONFIG_DB_NON_MS BIT(12)
#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE BIT(11)
#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G BIT(10)
#define VC4_RENDER_CONFIG_COVERAGE_MODE BIT(9)
#define VC4_RENDER_CONFIG_ENABLE_VG_MASK BIT(8)
#define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK VC4_MASK(7, 6)
#define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT 6
#define VC4_RENDER_CONFIG_DECIMATE_MODE_1X (0 << 4)
#define VC4_RENDER_CONFIG_DECIMATE_MODE_4X (1 << 4)
#define VC4_RENDER_CONFIG_DECIMATE_MODE_16X (2 << 4)
#define VC4_RENDER_CONFIG_FORMAT_MASK VC4_MASK(3, 2)
#define VC4_RENDER_CONFIG_FORMAT_SHIFT 2
#define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED 0
#define VC4_RENDER_CONFIG_FORMAT_RGBA8888 1
#define VC4_RENDER_CONFIG_FORMAT_BGR565 2
#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT BIT(1)
#define VC4_RENDER_CONFIG_MS_MODE_4X BIT(0)
#define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX (1 << 4)
#define VC4_PRIMITIVE_LIST_FORMAT_32_XY (3 << 4)
#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS (0 << 0)
#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES (1 << 0)
#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES (2 << 0)
#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT (3 << 0)
enum vc4_texture_data_type {
VC4_TEXTURE_TYPE_RGBA8888 = 0,
VC4_TEXTURE_TYPE_RGBX8888 = 1,
VC4_TEXTURE_TYPE_RGBA4444 = 2,
VC4_TEXTURE_TYPE_RGBA5551 = 3,
VC4_TEXTURE_TYPE_RGB565 = 4,
VC4_TEXTURE_TYPE_LUMINANCE = 5,
VC4_TEXTURE_TYPE_ALPHA = 6,
VC4_TEXTURE_TYPE_LUMALPHA = 7,
VC4_TEXTURE_TYPE_ETC1 = 8,
VC4_TEXTURE_TYPE_S16F = 9,
VC4_TEXTURE_TYPE_S8 = 10,
VC4_TEXTURE_TYPE_S16 = 11,
VC4_TEXTURE_TYPE_BW1 = 12,
VC4_TEXTURE_TYPE_A4 = 13,
VC4_TEXTURE_TYPE_A1 = 14,
VC4_TEXTURE_TYPE_RGBA64 = 15,
VC4_TEXTURE_TYPE_RGBA32R = 16,
VC4_TEXTURE_TYPE_YUV422R = 17,
};
#define VC4_TEX_P0_OFFSET_MASK VC4_MASK(31, 12)
#define VC4_TEX_P0_OFFSET_SHIFT 12
#define VC4_TEX_P0_CSWIZ_MASK VC4_MASK(11, 10)
#define VC4_TEX_P0_CSWIZ_SHIFT 10
#define VC4_TEX_P0_CMMODE_MASK VC4_MASK(9, 9)
#define VC4_TEX_P0_CMMODE_SHIFT 9
#define VC4_TEX_P0_FLIPY_MASK VC4_MASK(8, 8)
#define VC4_TEX_P0_FLIPY_SHIFT 8
#define VC4_TEX_P0_TYPE_MASK VC4_MASK(7, 4)
#define VC4_TEX_P0_TYPE_SHIFT 4
#define VC4_TEX_P0_MIPLVLS_MASK VC4_MASK(3, 0)
#define VC4_TEX_P0_MIPLVLS_SHIFT 0
#define VC4_TEX_P1_TYPE4_MASK VC4_MASK(31, 31)
#define VC4_TEX_P1_TYPE4_SHIFT 31
#define VC4_TEX_P1_HEIGHT_MASK VC4_MASK(30, 20)
#define VC4_TEX_P1_HEIGHT_SHIFT 20
#define VC4_TEX_P1_ETCFLIP_MASK VC4_MASK(19, 19)
#define VC4_TEX_P1_ETCFLIP_SHIFT 19
#define VC4_TEX_P1_WIDTH_MASK VC4_MASK(18, 8)
#define VC4_TEX_P1_WIDTH_SHIFT 8
#define VC4_TEX_P1_MAGFILT_MASK VC4_MASK(7, 7)
#define VC4_TEX_P1_MAGFILT_SHIFT 7
# define VC4_TEX_P1_MAGFILT_LINEAR 0
# define VC4_TEX_P1_MAGFILT_NEAREST 1
#define VC4_TEX_P1_MINFILT_MASK VC4_MASK(6, 4)
#define VC4_TEX_P1_MINFILT_SHIFT 4
# define VC4_TEX_P1_MINFILT_LINEAR 0
# define VC4_TEX_P1_MINFILT_NEAREST 1
# define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR 2
# define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN 3
# define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR 4
# define VC4_TEX_P1_MINFILT_LIN_MIP_LIN 5
#define VC4_TEX_P1_WRAP_T_MASK VC4_MASK(3, 2)
#define VC4_TEX_P1_WRAP_T_SHIFT 2
#define VC4_TEX_P1_WRAP_S_MASK VC4_MASK(1, 0)
#define VC4_TEX_P1_WRAP_S_SHIFT 0
# define VC4_TEX_P1_WRAP_REPEAT 0
# define VC4_TEX_P1_WRAP_CLAMP 1
# define VC4_TEX_P1_WRAP_MIRROR 2
# define VC4_TEX_P1_WRAP_BORDER 3
#define VC4_TEX_P2_PTYPE_MASK VC4_MASK(31, 30)
#define VC4_TEX_P2_PTYPE_SHIFT 30
# define VC4_TEX_P2_PTYPE_IGNORED 0
# define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE 1
# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS 2
# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS 3
#define VC4_TEX_P2_CMST_MASK VC4_MASK(29, 12)
#define VC4_TEX_P2_CMST_SHIFT 12
#define VC4_TEX_P2_BSLOD_MASK VC4_MASK(0, 0)
#define VC4_TEX_P2_BSLOD_SHIFT 0
#define VC4_TEX_P2_CHEIGHT_MASK VC4_MASK(22, 12)
#define VC4_TEX_P2_CHEIGHT_SHIFT 12
#define VC4_TEX_P2_CWIDTH_MASK VC4_MASK(10, 0)
#define VC4_TEX_P2_CWIDTH_SHIFT 0
#define VC4_TEX_P2_CYOFF_MASK VC4_MASK(22, 12)
#define VC4_TEX_P2_CYOFF_SHIFT 12
#define VC4_TEX_P2_CXOFF_MASK VC4_MASK(10, 0)
#define VC4_TEX_P2_CXOFF_SHIFT 0
#endif /* VC4_PACKET_H */